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  1. #481
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    cast interruption is only for PvP,we have many ways to avoid it,and there are some pvp exclusive spells to use,so pvp must be tried a lot before judge
    (0)

  2. #482
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by xardus View Post
    cast interruption is only for PvP,we have many ways to avoid it,and there are some pvp exclusive spells to use,so pvp must be tried a lot before judge
    Sorry if I don't get the "many ways to avoid it".

    If a monk gets in your face with shoulder charge you ... ?
    (1)

  3. #483
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    also this: When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.

    why...?
    Probably just to further try to discourage class stacking. Actually not that bad a deal since hardly anyone plays arcanists it seems. Sucks if you're a dragoon or bard though.
    (0)

  4. #484
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    well as summoner you have bio and ruin 2 and miasma2 (usefull for heavy) that are istant,we have swiftcast and surecast,so u have some way to apply ur dots while hitted,resistance are differents than pve so can happen u avoid attacks often than in coil
    (0)

  5. #485
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by xardus View Post
    well as summoner you have bio and ruin 2 and miasma2 (usefull for heavy) that are istant,we have swiftcast and surecast,so u have some way to apply ur dots while hitted,resistance are differents than pve so can happen u avoid attacks often than in coil
    Xardus my point is this:

    Cloth armor vs medium armor.
    1/4 dps (if that) vs 100% dps (though to be fair, likely they will not be hitting many backstabs if you're good at spinning), so 1/2 dps for monks.
    No self healing, vs OKAY healing (maybe, though miasma II debuff will likely cripple that).
    No movement, vs 30 sec shoulder charge.
    No purges, vs one ilm punch
    Massive mana drain (ruin II and miasma II are very terrible) vs normal tp drain

    Not to mention if they have any experience with arena design, there will be pillars to LoS from.
    (1)

  6. #486
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    well now im too tired to understand well ur examples hehe,anyway im agree that can be problems,but we have to see how they changed resistance for pvp before speculate,i was only talking about ways to avoid interruption
    (1)

  7. #487
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Panda : we get a 20s surecast + surecast in pvp. We reduce their range by 30% (that's a lot) and... we're not alone. I'm sure we'll be fine.
    (0)

  8. #488
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    Do casters have any mobility options? Do they have any instacast snares?

    NOPE!
    That move that makes you run really fast which non casters can't use or else they aren't able to use any abilities anymore. Sprint.
    (0)

  9. #489
    Player
    Illa's Avatar
    Join Date
    Dec 2013
    Posts
    157
    Character
    Josh Magni
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    So, basically they nerfed SMN sustained damage output for PvP by removing Thunder and removed Virus to eliminate groups from using rotations, which require a degree of teamwork and raid awareness to do in the first place... They didn't fix anything and took things away. They crippled the ability we were going to get by 50% and increased the duration of heavy by 50% as well... Hmm, smells like a majority of this is to balance PvP and tiny portion to nerf PvE and piss people off.
    (3)

  10. #490
    Player
    Norondor's Avatar
    Join Date
    Dec 2011
    Posts
    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    Well, monks and dragoons are getting "weapon throw" to remove that while chasing -- but summoners still have heavy from miasma/miasma 2, and monks still have to put up with positional requirements for their damage, so...?
    (0)

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