Quote Originally Posted by PriyaJugulataris View Post
So just give Ifrit a temporary damage buff (or enemy damage debuff) that stacks based off DoTs. It reinforces the whole Range=Safer, Melee=Riskier argument. Further more, while the former requires the summoner to keep all his/her DoTs up always, the latter would be something summoners would use in key situations and save a lot of tanks grief.
Yes, and how would that balance ranged vs. melee, and contagions utility with bane?