Yes I understand those points, but I was trying to share ideas on what could be done to make the other pets viable and possibly even use multiple of over the course of a long fight. My thoughts were trying to give each pet their own niche, garuda already has a good one. for ifrit, I was trying to imply that he could help with damage in his own way, and not just ours either. The way I was presenting how ifrit could work is that he "destroys" the enemy defenses and boosts the power of everyone's attacks, which would lead to increased dps for everyone.

Yes, I agree that, as the lvl50 ability that SMN gets, Enkindle is very underwhelming. What I proposed was a minor change to it to allow us just a little more freedom in using it to be comparable with BLM. Yes, BLM can pseudo-spam Flare, but their single target dps will be fairly poor, not only to mention that their AoE dps will not be that great either probably only above average and would only be noticeably better with a very large number of enemies, which is not the case in most useful situations. Most good BLMs will only use flare on boss fights when they have Convert up, otherwise they will suffer a very large dps loss. Yes I know double flare and all that, but again that's once every 3 min and is, as Kevee has said, a gimmick used which main purpose is to clear large numbers of trash mobs quickly. And thus, that is why I say have enkindle's timer reduced to 3min(similar to convert, which is when most BLMs will use flare) and increase the potency of enkindle by 50(which when used with Spur and Rouse might hit harder than flare).

I also have mixed feelings about Bane as well. Yes I do agree that the tooltip saying all enemies within 5y will be affected should have been the case, but seeing as how the class works I am also in agreement with how it only affects 3 additional targets. Otherwise the other DPS classes would complain far too much over how overpowered we would be if that were the case and then we would see some hard nerfs. However if, say, they did change bane to affect all targets, I could see them reducing the potency of the other affected targets by a percentage(such as the additional affected targets will be under 75% potency of the transferred dots, or something to that effect).

I do agree as well that Ifrit's Enkindle is very... poor. Especially because it is conal. I also agree that the AI for Ifrit needs to have it's idle-positioning towards one of the back flank areas(I do not suggest directly behind because many bosses/mobs have rear conal attacks, this way he would be somewhat safer), but this might be somewhat tricky to program, might not I am uncertain of that side of things.

That being said, I do share similar views on how Kevee views this job, in that it is in a very good spot(for the moment) as a dps. I simply think that minor changes, like what I have posted, would be fairly sufficient to help SMN.