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  1. #1
    Player
    Tanukki's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Rdeedfrey Drakoury
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by twon25 View Post
    Tri disaster: is not worth casting really... If you have found a good use for it, by all means, please explain it to me...
    I've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.

    The most important one is in speedrunning dungeons. Here's how it goes:
    1. Tank rounds up the trash monsters.
    2. Summoner casts Tri-Disaster, binding them all.
    3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.

    Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
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  2. #2
    Player
    PiperC's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Piper Pennsatucky
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tanukki View Post
    I've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.

    The most important one is in speedrunning dungeons. Here's how it goes:
    1. Tank rounds up the trash monsters.
    2. Summoner casts Tri-Disaster, binding them all.
    3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.

    Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
    I have also used tri-disaster during WP speedruns for locking out mobs, it's very useful... especially if you bind them away from the purple line that way the tank isn't even getting hit before the wall comes up
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