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  1. #351
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Thanks for clarification, I do prefer conversation tones in this way.
    Anyway, aetherflow is a secondary resource actually, the problem is that on summoner not used: for example on sch you have to choose between energy drain, shield and lustrade. Taking out energy drain which is available to summoner too, the choice between the shield and lustrate is indeed hard in any case (aoe damage reduction or flat heal on tank, instant and 0 mana cost!!!!), that feel really interesting, I cast a shield I know I must be careful because if there is a mountain buster (titan) as the next attack and that was my last aetherflow charge (even if I have the spell to refresh charges), I may not have enough time to save the tank. That's not a punishment, that's a wipe directly :P

    With the summoner, worst thing can happen is that you can go out of mana (which means you don't watch your mana bar because if you stop casting thunder and shadow flare, with aetherflow you'll break even).
    Yea is bad, but considering you have also energy drain, is something that won't happen easily.

    I expect a bit more "care" in aetherflow management (or increase the required pet management, it's still ok, why on earth the summoner doesn't have an aetherflow skill that interact with the egi? That should be a default one because it merges the arcanist with the summoner).

    Second thing, I'm not asking for insane rotations on summoner too but for example (even if I hate this) considering we are dot-based, give us an additional filler near ruin that works in this way: cast a spell that deals "low" damage (75% of ruin damage, with cast time) and apply a debuff for 3 seconds (same cost of mana as ruin), this debuff does nothing BUT if you cast ruin on the target (before it expires), it will get 50% more damage from ruin, so you'll come up with a +25% damage on ruin in this way. What happen in this way? Well, you have to do some calculations, for example before your debuffs are ending, it may be more useful to cast 2 ruins instead of the debuff because you can come up with a ruin + spell-that-apply-debuff and waste 25% dps in this way because you have to stop rotation and recast debuffs. Same against titan for example, if you don't know the rotation you will actively loose part of your dps because you don't know which is the right moment to cast 2 ruins consecutively or alternated.

    Pretty straightforward, won't KILL your dps if you fail, will still punish you.
    And I feel bad when I say this because I want to see a summoner and not a dotter... :\

    In the end, SCH:
    SCH is a really nice class and I love it, much more interesting (design wise) than the summoner. However, SE decided (worst decision) that the marks (myth) are 300 per week, not retroactive so you are FORCED to stick with your main class (that's the truth). they could have just done a "cumulative" thing like every week you play every other class can get + 300 (which you can spend only for pieces of that class) and that would have solved everything. But NO, you are forced to play one class in this way.
    Not to mention the fact that I have 30 INT on attributes and my SCH can't have 30 MND because someone decided that way (now the problem is only for SMN/SCH, once more job will come out, this problem will be much more real).

    I hope SE will fix a lot of these things (but I'm sure they won't fix the summoner in any case, just tweak something), but if I have to stick for one year with my filler RUIN, well, this game will be a filler for all those coming out in March.
    And believe me, I feel bad for this because encounters are well designed in this game (usually, Coil 1 is not that good).
    (2)

  2. #352
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    I actually agree with you Fire Dragon, but I was making a similar argument for Bards. Like other posters have alluded to, and as I have done, you might just want to switch to Scholar. I play Bard in coil for my FC but anything else at the moment I much prefer running as Scholar. Though I feel Summoner is very interesting and hopefully will be expanded in the abilities and focus of the pet (fingers crossed)

    Edit: Yes it is a shame about the Myth gear as well, I am in the same boat. All my Myth goes to my Bard which is being depended on while any healer allegen gear we get is divided between our whm's :/ Only about 3 more myth pieces and I can start to gear my Scholar though.
    (0)
    Last edited by NeonC; 11-22-2013 at 03:36 PM.

  3. #353
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    You know, melting things on summoner is fun (if I am actually melting things can't really tell cause my dot Damage doesn't show). I just find the class utterly boring. I don't channel my spells through the pet which I thought we would do when I first read about the game. I can't tell what damage is actually mine besides the damage from ruin (utterly laughable) cause it doesn't show the tick damage. If it doesn't show what my dots are doing, that gives the impression to me that I'm not doing much damaged. Impression is everything. Ifrit is useless most the time. The UI for the pet is garbage. I can't tell the pet to do something without risking it blowing every cd and going out of steady. You know after the fiasco that 1.0 turned out to be, you would think you would have learned not to send out systems like the pet system without actually making sure everything worked. Or do you just like reminding people of the problems 1.0 had?
    (0)

  4. #354
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    The DoT ticks show. Every 3 seconds
    (0)

  5. #355
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Madoka View Post
    The DoT ticks show. Every 3 seconds
    I would prefer the numbers were broken down so I can see what each of them were doing. One lump number ever three seconds isn't that satisfying. For all intents and purposes, the damage from all those spells I just cast, are hidden as I can only see one number. That one lump number....tells me something hit for said amount..not what and at what point does it account for as each dot takes time to cast while bio and aero are instant (minus gcd) so am I losing damage or is it account for them all simultaneously? See what I mean by hiidden? I don't know what I am looking at as it doesnt' tell me. And considering bane only spreads three main spells to others maybe they should up the potency and remove some of the extra dot spells or increase the number it spreads to.
    (1)
    Last edited by Zaresin; 11-22-2013 at 11:08 PM.

  6. #356
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    For all intensive purposes, I also agree with you.

    If it must display that way, I wish it would at least break it down in the combat log, so that parsers can be 100% accurate.

    There is no way in hell bane even matches Fire II spam, let alone flare.

    The reasoning behind it was retarded.
    (3)

  7. #357
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zaresin View Post
    I would prefer the numbers were broken down so I can see what each of them were doing. One lump number ever three seconds isn't that satisfying. For all intents and purposes, the damage from all those spells I just cast, are hidden as I can only see one number. That one lump number....tells me something hit for said amount..not what and at what point does it account for as each dot takes time to cast while bio and aero are instant (minus gcd) so am I losing damage or is it account for them all simultaneously? See what I mean by hiidden? I don't know what I am looking at as it doesnt' tell me. And considering bane only spreads three main spells to others maybe they should up the potency and remove some of the extra dot spells or increase the number it spreads to.
    Go to a training dummy and cast 1 DOT at a time. Watch the individual numbers, then multi-DOT and see if the numbers still add up to be the same. I know it's alot of work, but if it's going to get you the results you want, then have at it!
    (0)

  8. #358
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Well, to tell you the truth, I've never noticed how much damage my debuffs are doing because they are written in a different font (smaller red or blue? I still do not understand what my debuff damage is!) the only noticeable damage is actually from RUIN because the font is more clever. Not to mention that I don't understand the damage from pet (neither from enkindle) for the same reason, quite sad <.<

    Anyway, looks like the most boring class to play is the BARD actually because it's easier than the summoner. This as said by my bard friend and as NeonC said (I supposed these, I noticed bards are pretty easy to play).
    I don't know but the summoner gameplay definitely needs a tweak :\ you don't have any mental-reward (hard to see damage, you watch only boss bar going down), the gameplay is still poor, I feel really sad because I waited this game EXPECIALLY for the summoner.
    I'll stick to scholar for a lot I suppose.
    (2)

  9. #359
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zaresin View Post
    Please shorten it to 1000 characters long
    The server handles all DoT damage checks every 3 seconds, so as long as that DoT is up when it checks it will do damage. If you want a baseline idea of what each DoT is actually ticking for, just drop one at a time. Or take into consideration the potencies of the DoTs you have up. If you hit for ~300 a tick with Bio, Bio2, Miasma and Thunder on you can assume Bio is ticking for about 80 and the others for about 70. Shadow flare would probably be about 50 per tick and Miasma2 maybe 25? Considering the main 4 doing 300 a pop at least.

    Seeing every number individually would be a whole lot of hard to track small red numbers
    (0)

  10. #360
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zer0mr View Post
    Go to a training dummy and cast 1 DOT at a time. Watch the individual numbers, then multi-DOT and see if the numbers still add up to be the same. I know it's alot of work, but if it's going to get you the results you want, then have at it!
    That's a good idea if I wanted to see how much damage I'm doing at that one time. What. About other times? . What I want is for it to not always be hidden.

    Dummies is fine. Am I expected to repeat to myself "it's ok that ruin hits for 220 I'm doing THIS amount too, the dummy said so" in ever boss fight? For a class that has VERY low pot spells hiding the numbers does give you the impression that you aren't doing much damage. Impression is everything.
    (0)
    Last edited by Zaresin; 11-23-2013 at 07:28 AM.

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