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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Regardless of difficulty, I still think SMN (and frankly, the other "zero RNG" based classes as well) should have some sort of reactive ability or short term buff/cooldown to use to spice things up.

    Rotations set in stone generally just get extremely technical and unfun after a while, I'd prefer to have a bit more say in what I should be doing.

    Granted dot prioritization is fun, and so is moving pet around, but I would still love to have some sort of resource (say, to empower the next DoT, or like Thunder procs to do all DoT damage upfront) or proc to deal with.
    (0)

  2. #2
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Regardless of difficulty, I still think SMN (and frankly, the other "zero RNG" based classes as well) should have some sort of reactive ability or short term buff/cooldown to use to spice things up.
    I like this idea, something random (along the lines of a firestarter/thundercloud proc) would shake our rotation up a bit.
    (0)