It's more for the higher natural MP regen than a higher MP bar(SMN has major MP problems unless you use Energy Drain), and the fact there's nothing better to slot anyways. You don't see other SMNs slotting it because they slot Vitality, whether they need it or not.
Yeah..I don't get this guys, we have something like 100 final fantasy games and at least 99 of them have summons as "big damaging monsters", usually game-breaking in some way.
This is the first game where summoner is focused on dots so no, sorry, square does not choose what summoner is, they chosen it ages ago when they made the summoner what is.
No...
I chuckled at "game-breaking," too. :3
Last edited by Kevee; 11-21-2013 at 03:15 AM.

Well, they can be not game-breaking but that's only a matter of balance.It's more for the higher natural MP regen than a higher MP bar(SMN has major MP problems unless you use Energy Drain), and the fact there's nothing better to slot anyways. You don't see other SMNs slotting it because they slot Vitality, whether they need it or not.
Yeah..
No...
I chuckled at "game-breaking," too. :3
Still, in FFVII/FFVIII/FFX they were quite strong till end-end-end-game.
Anyway, the most complaining thing about the summoner is that it feels like the most poorly designed class in the entire game (not balance-wise).
All other classes have deeper gameplay, our is mostly passive and doesn't require a big brain unless like some people you don't even notice that THUNDER costs the same amount of mana as shadow flare, which is an expensive spell. But that's another problem.
Really, Bio II Miasma Bio, fester insta shadowflare and spam ruin till dead.
Woah, so complicated.
My litte cousin can do it, she is 2 years old and I managed to let her dps during dungeon. Lol.
And again, I'm not complaining about DAMAGE/UTILITY/WHATELSE (the summoner is really strong from that point of view), it's the game design about the class that is bad
Last edited by Fire-Dragon-DoL; 11-21-2013 at 04:03 AM.
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