Isn't the whole point of different classes in the game that they can do different things?

Anyway, my feedback of SMN:

1. Increase Bane effect distance to 10 yalms, and the newly initiated dots start from their original default timespan (even if contagion is active)
2. Remove the Aetherflow requirement for Bane.
3. Make Garuda-Egis Contagion skill a core SMN ability that requires Aetherflow charges, that boosts duration of all active Miasma, Bio II and Bio.
4. Reskill Ifrit-Egi and Garuda-Egi (Tian-Egi is fine) to make them equally viable. Maybe have Ifrit concentrate on melee AoE damage skills and Garuda as ranged damage single target pet?
5. Add another pet that is a buffer/debuffer. Think a damage orientated Selene fae.
6. Make tri-disaster a 1 second cast and either lower mana cost or boost damage.

Other than that I'm happy with the way SMN plays. Sure I thought I was getting a more pet focused class but it's a lot of fun how it is now too.