I love how Kevee is schooling other people on BLM after having been caught not understanding how Astral Fire actually works before.
I love how Kevee is schooling other people on BLM after having been caught not understanding how Astral Fire actually works before.
I had made an assumption that I thought I remembered, and that was that AF increased the cast time of Fire, and UI increased the cast time of blizzard, which I corrected less than 2 posts later after I went to test if my memory was correct, or not, after someone said, "No, you're wrong."
That had nothing to do with the rotation, it was under the pps calculations.
Just look at potency for 2-4 targets.Kevee you appear to be arguing like you've got hard numbers to backup your one-man crusade as to why this is the greatest thing since sliced bread. Frankly I'd love to have a parser that works, but currently to the best of my knowledge (and anyone else's) this doesn't exist for DoT's. Combat log limitations and all that.
Uh, yeah? Not once have I said SMN is better on 5+ targets. I have repeatedly stated that it's not. That would only be the case if Bane hit all targets. What I have said is that we're not as far behind as people think we are, and certainly this non-change(it's just a tooltip fix) to Bane doesn't deserve this kind of uproar.And lol... Are you familiar with a "true" WPSR? It sure as hell doesn't involve a summoner. The party is BLM, WHM, PLD, and BRD. The WHM probably out-damages SMN's in these setups as well, nor could you really bring a SMN as the ramp up time is far too long, etc etc. If you're saying DoT's have enough time to tick and therefore "will" out-damage instead of simply "can," please watch a few video's of people running with that party above. DoT's wouldn't tick for even half duration as the mobs would be 1/2 dead by the time everything was fully rolling. The DoT's might have a chance to fully tick if the SMN is the AoE lol... It's that bad.
More like ~3 minutes for fully optimized/geared groups, not including BLM. I'm fine with this. Classes/Jobs have different mechanics, and small differences leading to them being better in very specific situations is fine.Please do not misunderstand my stance on mass AoE: It needs caps. Because I lack experience with any other game that's done so, I'm going to cite WoW's way of doing it where one spell could do so much damage, regardless of how many things it was hitting. CURRENTLY this doesn't exist and we have a HUGE discrepancy between "cleave" DPS vs mass AoE. I'm all about classes maintaining flavor in terms of how they accomplish goals, but I draw the line when particular make-ups dwarf everything else by a tremendous margin. In the instance of those WPSR's, they can clear that place almost 5 minutes faster than any other combination.
Nah, I'd rather be king/queen of cleave and not that far behind for 5+ AoE, since 5+ AoE doesn't have any real purpose. At least, not right now. Even in the future, I've seen way more "cleave" fight mechanics than "5+ target" mechanics over multiple MMOs. This is opinion v. opinion, though, and anecdotal evidence on my part.
Last edited by Kevee; 10-28-2013 at 02:07 PM.
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