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  1. #211
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    The most annoying thing about Summoner is the fact that when Multiple Summoner are around and we all target the same add/boss, sometimes I lose track of my DoT's; a Star, a outline, something that can indicate mine.

    Pets - I would like more type of Pet and the ability to Summon more at 1 time at a time.

    Summoner's Companion - While the Chocobo is Awesome, I find it odd to the extent that a SMN/ARN should have their very own Companion, This could be were we talk about size, role, and type. I summoner a Clone of my self, LOL, and throw rotation energy at my enemies, BIG LOL.
    (0)

    http://www.twitch.tv/mogul1x

  2. #212
    Player
    Eltaire's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Venoix Fortemps
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by FrionielHope View Post
    What no the fact they use books is the coolest thing about them, its why I chose them initially. BLM already have staffs. I love my ACN books, especially the Ifrit one >_>

    I do wish I wouldn't magically acquire a wooden staff when I LB though
    Why not accommodate both?

    You only need one hand to wield a tome. Why can't the two handed SMN weapon be a staff?

    Also, I think it would be nice if the interior of the tomes (i.e. the pages) had different designs, as opposed to the same lines and circles in all of them.
    (1)

  3. #213
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    This is a damned joke. Summoner does not have reliable AoE past 4 targets, which is damn near everything and everywhere with groups that have gear. Have you seen the mana cost on Tri-Disaster/S.Flare/Misama II??? One and done is the best way to describe those abilities. WITH swiftcast, it takes ~6s just to get the 3 DoT's up to spread. Spreading them eats an Aether charge, which entails timing and all that, yada yada. Taking the full AoE rotation of Shadow Flare, 3 DoT's, Miasma II, Contagion, Bane ...This is the LONGEST ramp up time in the game for AoE across all classes, and now we learn it is PURPOSELY limited because it CAN do more damage if those DoT's actually tick for duration than a BLM/BRD..???? !?!?!?!??!?! Call me old fashioned but I always believed the PURPOSE of ramp up damage was so that once it finally got going it overtook burst damage long term. Casting Tri-Disaster/Miasma II repeatedly is a disaster on anything that is going to survive longer than trash (Bosses).

    I'm too lazy to turn back a page, but please, consider the overall efficiency at which we can utilize our so-called reliable AoE. Mana is tight enough that to simply Multi-DoT (Ie Hard casting the 3 DoT's instead of spreading with Bane) as little as ONE extra target requires using elixir level consumables or Energy Drain to offset it, and you want to even CONSIDER using Tri-Disaster in a semi-spam fashion..? Just completely baffling. And no intelligent raid leader is ever going to tell a bard to sing the mana song so a SMN can spam Tri-Disaster, don't even start with that line of drivel.

    TL;DR - This target limitation is disappointing and an unwarranted "working as intended". If you want AoE limited to 4 targets (Initial DoT's + 3 spread to), then a universal target limit (maximum) needs to be applied across the board. Otherwise I find that the stringent limitations on what we're ACTUALLY capable of in REAL WORLD scenarios relative to comparable classes put us at a noticeable unwarranted disadvantage in heavy AoE situations. The AoE ramp up time needs to be re-evaluated as well as the many issues facing Tri-Disaster/Miasma II (Exorbitant Mana Cost/HORRIFIC damage to name the front runners) if Bane is to remain as it currently stands.
    (7)
    Last edited by Trihuuger; 10-27-2013 at 07:51 PM.

  4. #214
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    As an aside, I am totally fine with the way Summoner works with its pet aside from how bad the pet looks (and doesn't scale with food/possibly materia, but that's another story). My reasoning is fairly simple: In every final fantasy game over the years for the console our summons required tremendous amounts of MP to actually utilize. There was literally no way to use them the majority of the time (w/o consumables of course) except on bosses.

    Currently, the pet's big attack has a long CD but does damage fitting the above category. If the graphics on it could be improved to something more... non-craptastic I'd be happy as pie in terms of pet vs me balance.
    (0)

  5. #215
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RegentP View Post
    The most annoying thing about Summoner is the fact that when Multiple Summoner are around and we all target the same add/boss, sometimes I lose track of my DoT's; a Star, a outline, something that can indicate mine.
    They fixed this.

    All personal debuffs are always on the left.

    Quote Originally Posted by Trihuuger View Post
    This is a damned joke. Summoner does not have reliable AoE past 4 targets, which is damn near everything and everywhere with groups that have gear. Have you seen the mana cost on Tri-Disaster/S.Flare/Misama II??? One and done is the best way to describe those abilities.
    Is this a joke?

    Because I'm in 7 pieces of iLVL 90 gear, on turn 5, and we have reliable AoE past 4 targets. You won't be using Tri-Disaster in any situation that you won't be having Ballad, anyways. If there's 3, or less, targets it's better to Ruin. 4 or more, and you probably have a BRD(WP speed runs/turn 4), and they will be using Ballad anyways.

    Quote Originally Posted by Trihuuger View Post
    WITH swiftcast, it takes ~6s just to get the 3 DoT's up to spread. Spreading them eats an Aether charge, which entails timing and all that, yada yada. Taking the full AoE rotation of Shadow Flare, 3 DoT's, Miasma II, Contagion, Bane ...This is the LONGEST ramp up time in the game for AoE across all classes, and now we learn it is PURPOSELY limited because it CAN do more damage if those DoT's actually tick for duration than a BLM/BRD..???? !?!?!?!??!?! Call me old fashioned but I always believed the PURPOSE of ramp up damage was so that once it finally got going it overtook burst damage long term. Casting Tri-Disaster/Miasma II repeatedly is a disaster on anything that is going to survive longer than trash (Bosses).
    So why are you doing that? Have you even done WP speed runs? There's plenty of time to do what you need to do.

    Also, it's not that it "can." It's that it "will."
    Quote Originally Posted by Trihuuger View Post
    I'm too lazy to turn back a page, but please, consider the overall efficiency at which we can utilize our so-called reliable AoE. Mana is tight enough that to simply Multi-DoT (Ie Hard casting the 3 DoT's instead of spreading with Bane) as little as ONE extra target requires using elixir level consumables or Energy Drain to offset it, and you want to even CONSIDER using Tri-Disaster in a semi-spam fashion..? Just completely baffling. And no intelligent raid leader is ever going to tell a bard to sing the mana song so a SMN can spam Tri-Disaster, don't even start with that line of drivel.
    This is wrong on so many levels. Yes, we have to worry about MP. Yes, we do have MP problems.

    Not in the scenarios we're talking about.

    No, a BRD doesn't sing just for us.

    They sing when PLDs/WHMs need mana, and that's always about when I need it--Without popping a potion.

    Quote Originally Posted by Trihuuger View Post
    TL;DR - This target limitation is disappointing and an unwarranted "working as intended". If you want AoE limited to 4 targets (Initial DoT's + 3 spread to), then a universal target limit (maximum) needs to be applied across the board. Otherwise I find that the stringent limitations on what we're ACTUALLY capable of in REAL WORLD scenarios relative to comparable classes put us at a noticeable unwarranted disadvantage in heavy AoE situations. The AoE ramp up time needs to be re-evaluated as well as the many issues facing Tri-Disaster/Miasma II (Exorbitant Mana Cost/HORRIFIC damage to name the front runners) if Bane is to remain as it currently stands.

    Is this a joke? The target limitation is there so that we aren't the top DPS ST, the absolute kings/queens of 2-4 targets, and top DPS AoE.

    We can't be perfect everywhere, and we aren't as far behind on 5+ targets as you think.

    Tri-disaster can't have the damage buffed, because, you know, it's also a CC. Miasma II is fine at 70 potency(20 up front), because it also offers disease which has a real-world practical use.

    Not to mention you don't even mention the slow on Shadow Flare, which is immensely useful(And, yes, in WP as well).





    I'm sorry, Spellbinder, but not all feedback is good. It has to be intelligent, non-kneejerk reaction feedback, and must absolutely not use sensationalism or hyperbole.
    (1)
    Last edited by Kevee; 10-27-2013 at 08:22 PM.

  6. #216
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    They fixed this.

    All personal debuffs are always on the left.
    And what a joyous day it was. Now if they can just fix the debuff limit for the larger FATE targets...
    (0)

  7. #217
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    Also, from what I have observed, Bane resetting a Contagion DoT has been fixed.
    They knew about it from my thread:
    http://forum.square-enix.com/ffxiv/t...5-proc-chance.

    And I haven't noticed it since that last bigger hotfix patch.
    Also, on a sidenote, despite my previous post, I can confirm the CONTAGION/BANE bug still exists.

    I ran a few AKs last night and it definitely can still reset the timer with the 15% chance.

    At least it's "Accepted."
    (1)

  8. #218
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Trihuuger View Post
    And what a joyous day it was. Now if they can just fix the debuff limit for the larger FATE targets...

    Which they refused to acknowledged my 2 threads about.

    http://forum.square-enix.com/ffxiv/t...ially-24-mans.
    "Moved due to insufficient information."

    Riiiiiight.

    http://forum.square-enix.com/ffxiv/t...-mob-can-have.

    GM moved it to "Not a bug report" and didn't tell me where to properly post it.

    Our only other re-course is this thread that I mentioned earlier:

    Quote Originally Posted by Kevee View Post
    It's an old thread they moved due to "insufficient information."

    http://forum.square-enix.com/ffxiv/t...less-in-24mans

    Post here instead.
    (0)

  9. #219
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    Is this a joke? The target limitation is there so that we aren't the top DPS ST, the absolute kings/queens of 2-4 targets, and top DPS AoE.

    We can't be perfect everywhere, and we aren't as far behind on 5+ targets as you think.
    Still don't see how this would be unbalanced. 5 yalms is an incredibly small radius and we have to use a stack of aetherflow for it (not to mention it has its own cd), and the main purpose of it is to spread our dots to a group of trash mobs-- whether it's just trash or a boss's adds.

    How would it make us king when BLM can still double flare in the time it would take to set-up our dots and bane once? They also have access to infinite mana at the penalty of a much shorter downtime, while we have to wait an entire minute for aetherflow just to refresh our stacks & get ~800 mp back. There's literally no penalty to using flare besides ~10 seconds of downtime (not counting that they can just convert / use a potion / transpose & swiftcast bliz 3, etc, to have even less downtime).

    I'm not saying BLM will always do more DPS than summoner, but it's really stupid to make a summoner have skills that are designed for AoE yet are limited to only 3 other targets-- especially in a DoT form of a damage, compared to the BLM's near-instant burst that requires no setup time and only a few seconds of down time if they have to transpose. We already are limited to a 5-yalm radius that it can spread from in the first place, what is so wrong with letting it spread to everything in that small-ass radius? A BLM's fire 2 & flare can do it but bane can't? Where's the logic there?

    And Shadow flare doesn't even come close to compare-- you have to make sure the mobs STAY in the circle AND it doesn't deal any kind of "burst" damage whatsoever. If anything it's an extra slow utility along with an additional DoT. With flare or fire 2, you just target whats in the center and bam you automatically get the easy-mode "hit everything around it within 5 yalms" burst for little to no penalty.

    I thought blm was supposed to have the advantage on single target dps? now it's aoe too? (i had always thought bane was just bugged initially)

    So summoner can't be king of everything, but BLM can?

    Right, that makes sense.
    (2)
    Last edited by xxalucard; 10-27-2013 at 09:12 PM.

  10. #220
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by xxalucard View Post
    Still don't see how this would be unbalanced. 5 yalms is an incredibly small radius and we have to use a stack of aetherflow for it (not to mention it has its own cd), and the main purpose of it is to spread our dots to a group of trash mobs-- whether it's just trash or a boss's adds.
    5 yalms isn't small enough that it won't spread to what you need to spread it to.

    Quote Originally Posted by xxalucard View Post
    How would it make us king when BLM can still double flare in the time it would take to set-up our dots and bane once? They also have access to infinite mana at the penalty of a much shorter downtime, while we have to wait an entire minute for aetherflow just to refresh our stacks & get ~800 mp back. There's literally no penalty to using flare besides ~10 seconds of downtime (not counting that they can just convert / use a potion / transpose & swiftcast bliz 3, etc, to have even less downtime).
    Because double flare isn't functionally relevant and uses two CDs? It's a gimmick specifically assosciated with big trash pulls.
    Swiftcast bliz 3? What? You do know Flare has a 4 second cast, right? It sounds, to me, like you've never even learned how other classes play, or function. If you swiftcast Bliz 3, you have no Swiftcast for Flare and spent 8 seconds casting it twice. I mean, wat?

    Oh, you Flare->Convert->Swiftcast+Flare->transpose+Pot? Well, first, you're only in UI1 right now. Second, you have to cast Bliz3 before you even get UI3, and that means it could take up to 6 seconds before you get enough MP back to go back to AF. Third, that's at least 6.5s~ or so. Not 4. Not "near-instant." Oh, you did Fire III -> Fire II until low, then this? Okay. Convert is a 3 minute CD. Let me pop Raging Strikes on the next pack and still not be as far behind as you think we are, or how about Rouse+Spur+Enkindle+Pet AoE as well? Which, you know, hits pretty hard. Enkindle is 900-1000 non-crit. Pet AoE will be ~500. Rouse is 60 seconds, Spur is 120. Yes, SMN is behind BLM on 5+ targets. It's not as far behind as you think it is. If Bane hit every target, SMN would be the king/queen of everything.

    And, the thing is, as a SMN we just continue doing what we do. BLM has a cycle of low/high.

    Quote Originally Posted by xxalucard View Post
    I'm not saying BLM will always do more DPS than summoner, but it's really stupid to make a summoner have skills that are designed for AoE yet are limited to only 3 other targets-- especially in a DoT form of a damage, compared to the BLM's near-instant burst that requires no setup time and only a few seconds of down time if they have to transpose. We already are limited to a 5-yalm radius that it can spread from in the first place, what is so wrong with letting it spread to everything in that small-ass radius? A BLM's fire 2 & flare can do it but bane can't? Where's the logic there?
    It's not stupid. We would be the quintessential kings/queens of everything. It's not near-instant. It's not a few seconds of downtime.

    The logic is that we would be as far ahead for 5+ targets as we are 2-4. In fact, we would be FURTHER ahead because we would be using Tri-Disaster instead of Ruin.

    Quote Originally Posted by xxalucard View Post
    And Shadow flare doesn't even come close to compare-- you have to make sure the mobs STAY in the circle AND it doesn't deal any kind of "burst" damage whatsoever. If anything it's an extra slow utility along with an additional DoT. With flare or fire 2, you just target whats in the center and bam you automatically get the easy-mode "hit everything around it within 5 yalms" burst for little to no penalty.
    Okay, and when are the mobs not going to stay in the huge circle?

    Quote Originally Posted by xxalucard View Post
    I thought blm was supposed to have the advantage on single target dps? now it's aoe too? (i had always thought bane was just bugged initially)

    So summoner can't be king of everything, but BLM can?

    Right, that makes sense.
    BLM isn't the king/queen of everything.
    (1)
    Last edited by Kevee; 10-27-2013 at 09:59 PM.

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