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  1. #181
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Since I'm sure most of the people participating in the conversation are either summoner or blackmage, I'll throw in my unbiased two cents (as a dragoon).

    What's wrong with blackmage have superior AOE potential? It's good to have certain jobs that excel in specific areas. Monk has a higher sustained dps than dragoon, but it comes with the drawback of a lot of movement and a short amount of leeway when it comes to keeping Greased Lightning up. Paladin takes a lot less damage than Warrior, but Warrior does more damage itself. Given Warrior is definitely in need a buff, but the idea is there. Whitemage has more raw healing and Scholar has some damage reduction buffs. Each job is supposed to have a unique feel and a semi-unique position in a party.

    But... I do agree with people that Summoner should be more about its avatars and less about the caster. It's such a cool job, not to mention a major staple of the brand, and could be a lot more flashy in it's abilities rather than a dot whore.
    (10)

  2. #182
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post

    What's wrong with blackmage have superior AOE potential?
    .
    i am pretty sure no one is complaining blackmages have superior aoe damage than summoners..which they already do before the bane nerfed,
    we are not asking to have aoe damage that surpass blackmage either.

    What we want to address is, you can nerf our aoe damage if you think it is a little too much, but why the hell you take away our only decent ability to aoe?
    there are thousand of way to nerf it properly, ex-- the more targets that affected by bane the lesser damage it will deal to all the affected target.
    But putting a target limitation is just so wrong...unless every fucking aoe is 3 targets only, then i will fucking agree with the nerfed.
    (3)

  3. #183
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    42
    Well, that explains why I always seemed to miss my Bane's on Turn 4. I thought the range was just stupidly small (which it is) but I never thought it was being actively reduced. I'm not saying our AoE is bad, I still think 3x dots rolling (plus Miasma II which isn't limited to 3 targets, plus Shadowflare) is good AoE in a situtation where the mobs are huddled together and you have plenty of time to kill things (such as Turn 4). However, our burst AoE is beyond garbage. Tri-disaster is pathetic, hits like a wet noodle, and it has a ridiculous cast time. Enkindle can't be relied on, as its a huge cooldown, which effectively means you only use it once per fight.

    Anywho, its pretty clear that BLM is going to win the AoE DPS race. Any BLM who can't effectively AoE and thinks their AoE is poor, isn't doing it right.
    (3)
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  4. #184
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Honestly I would rather see changes for Egi right now any way. They need more robust skill list that gives the Summoner options rather than just using Garuda. This is going to be even more painfully obvious when Shiva, Ramuh, and Leviathan hit the scene. Are we simple going to replace Ifrit, Titan, and Garuda with the new three?
    (3)

  5. #185
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    @Tertatos

    Just to be clear, this was not a nerf. Bane spreading to three targets has always been the design, but the description did not state as such.

    @Ryans

    I have to agree with Tertatos. No one is complaining that Black Mage has superior AOE damage. The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.

    Black Mage - Blizzard II, Fire II, Flare
    Bard - Quick Knock (although its a cone), Rain of Death, Wide Volley
    Summoner - .....

    If they're so concerned with us "doing more damage" by hitting all enemies in an area, like every other ranged DPS, why not simply change the effect of Bane?

    Example:

    Bane - Infects all nearby enemies with "plague" status effect.
    Plague: Deals unaspected damage over time.
    Potency: 110
    Duration: 15 seconds
    * Can only be applied to targets with X status effect.

    Comparing with Black Mage as an example, consider that Black Mage's Fire II has a potency of 100 (increased by Umbral Fire, Blizzard II has a potency of 100, and they both have a casting time of roughly 2.5 seconds, meaning their damage can be applied faster than the every 3 seconds that DoTs tick based on the system's timer. There's also the occasional Flare with a potency of 260.
    (Edit: Corrected the potency of Fire II)

    Does a skill such as this seem so unreasonable?
    (3)
    Last edited by Spellbinder; 10-26-2013 at 08:59 PM.

  6. #186
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Fire II is only 100 potency.
    (0)

  7. #187
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    So a person in my FC confirmed my suspicions.


    Pets don't get benefit from food.


    I knew pets didn't get benefits from INT pots if you summoned them during the buff, but we've been trying to figure out the accuracy cap for pets.

    442 is ~99-99.5% accuracy for pets(on turn 5). This is my personal accuracy and test.

    Person in FC was at 423. Pet parsed around 90% accuracy. They used Stuffed Cabbage and sat at 444 accuracy.

    Then they summoned the pet.

    It still missed the same % as before. It still had ~90% accuracy.

    So it seems pets do not get any food buffs, even if you summon them afterwards.


    So while trying to test how much accuracy is needed, we found this unfortunate bug.

    At least, I hope it's a bug.


    Spread the word!
    Quote Originally Posted by Spellbinder View Post
    I have to agree with Tertatos. No one is complaining that Black Mage has superior AOE damage. The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.
    Tri-Disaster, Miasma II, Shadow Flare, Pet AoE skills. Shadow Flare has an added(and very useful) bonus of permanent slow. Miasma II applies Disease which is VERY helpful on Turn 4.

    Guys, let's not let this non-change to bane overshadow some bigger issues. Personally, our AoE is "fine." We're great at turn 4, and the only time we can't AoE similar to a BLM is during the huge pulls in WP. That's it--And even then, we aren't too far behind. Yes, we can't ever possibly match 2x Flare, but that's a gimmick specifically associated with these big pulls and uses a CD. We're also vastly superior to anyone else on 2-4 targets.

    Also, from what I have observed, Bane resetting a Contagion DoT has been fixed.
    They knew about it from my thread:
    http://forum.square-enix.com/ffxiv/t...5-proc-chance.

    And I haven't noticed it since that last bigger hotfix patch.

    The only thing that needs to change, imo, is that Bane needs a priority for who the DoTs get spread to. It should prioritize targets that don't have the DoTs on them.




    I have a thought that, maybe, pets don't get affected by materia, either. That may be why I see 100% accuracy, but my pet sees ~99-99.5%(-12 acc on belt would put my pet at 430 accuracy). I'll try to test this Monday. Already we know Food doesn't work with pets, which means we're at a disadvantage compared to everyone else(~20-25% of our DPS not getting food contribution), but it can also be a bigger issue of Materia having less of a value.
    (4)
    Last edited by Kevee; 10-26-2013 at 09:07 PM.

  8. #188
    Player
    FrionielHope's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Aoi Tsuki
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Hmm only spreads to three, no wonder SMNs aoe is completely worthless. Even if it did spread to everyone its still not as good as BLM but at least it wouldnt be essentially worthless. Why ever bring a summoner for dungeon speedruns when you could bring a BLM?
    (0)

  9. #189
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kevee View Post
    Tri-Disaster, Miasma II, Shadow Flare, Pet AoE skills. Shadow Flare has an added(and very useful) bonus of permanent slow. Miasma II applies Disease which is VERY helpful on Turn 4.
    We're going to have to agree to disagree on what can be considered reliable area attack damage.
    (3)

  10. #190
    Player
    wizzed's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Character
    Wizzed Atria
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    Sorry to invade this thread, but what about scholars? They don't have any duration increasing buffs from egi!
    (2)

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