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  1. #11
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    @Tertatos

    Just to be clear, this was not a nerf. Bane spreading to three targets has always been the design, but the description did not state as such.

    @Ryans

    I have to agree with Tertatos. No one is complaining that Black Mage has superior AOE damage. The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.

    Black Mage - Blizzard II, Fire II, Flare
    Bard - Quick Knock (although its a cone), Rain of Death, Wide Volley
    Summoner - .....

    If they're so concerned with us "doing more damage" by hitting all enemies in an area, like every other ranged DPS, why not simply change the effect of Bane?

    Example:

    Bane - Infects all nearby enemies with "plague" status effect.
    Plague: Deals unaspected damage over time.
    Potency: 110
    Duration: 15 seconds
    * Can only be applied to targets with X status effect.

    Comparing with Black Mage as an example, consider that Black Mage's Fire II has a potency of 100 (increased by Umbral Fire, Blizzard II has a potency of 100, and they both have a casting time of roughly 2.5 seconds, meaning their damage can be applied faster than the every 3 seconds that DoTs tick based on the system's timer. There's also the occasional Flare with a potency of 260.
    (Edit: Corrected the potency of Fire II)

    Does a skill such as this seem so unreasonable?
    (3)
    Last edited by Spellbinder; 10-26-2013 at 08:59 PM.