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  1. #161
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    We still asking for EGI to be big pile of shit right now.
    (0)

  2. #162
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by yumeyume View Post
    Summoner class needs a better Limit Break.

    (1) I don't know where I get the cane that do the Limit Break - The cane has nothing to do with summoner so far.

    (2) It would be better if we can summon our pet to do a big Limit Break.
    That would be too awesome for words.

    And it would make summoner more summoner-like.

    So of course its not going to happen =D

    Mostly though, it would make every other class jealous.
    (1)

  3. #163
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Camate View Post
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    You can spread to more enemies with multiple Bane uses, so I don't really agree with the logic here. It should spread to all enemies as stated, not have the help text changed.
    (13)

  4. #164
    Player
    Kimzark's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    54
    Character
    Master Kyro
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    what about giving Summoner the Death magic no? and make it 100% effective... on bosses too -.-
    Or doom with the option to spread it too with bane to a full instance...

    Resume: Stop crying about your job and learn how to play it...

    EDIT: BLMs do high burst damage to single target
    dont come with fire II and Blizzard II theories since they do not work... with relic+1 full dl and hero ring my fire II with Astral fire III is around 400 dmg and i can use it only 3-4 times so thats 1.2 - 1.6k dmg needing to rotate my skills (in other words 10+ seconds without doing no AoE damage) and in those 10 seconds your debuffs hit 3x... doing way more damage than my fire II...
    about Blizzard II its true we can spam it easilly... but since we need to be right next to monsters, we get aggro and die preety fast since BLM are squishy.

    So between crap damage or die... i'd say BLMs arent better than SMN

    For the people talking about mana ending... my arcanist at lv 20ish have aetherflowII only... and i use Bio + Miasma + Thunder I + Aero (which is alot of mana used)... and i've never NEVER run out of mana... this means 2 things: 1- you dont know how to play SMN period or 2- you are using your mana regens way too late and eventually run out of mana because you used badly your mana regen buffs and now they're on cooldown (which means you dont know how to play it either).

    2nd edit: I just spoke with 3 high geared summoners from my FC and they all confirmed that is ... nearlly impossible for a summoner to run out of mana at high level instances (end of the edit)

    So yeah classes are more or less balanced... there are some minor issues that SE will fix over time, but this aint one of them.

    P.S. i'm sorry if i look angry or anything, but i'ts not the case... neither i'm trying to flame on.
    (2)
    Last edited by Kimzark; 10-26-2013 at 09:06 AM.

  5. #165
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    restricting bane like that is laughable, no way does bane more dmg than fire2 ....
    (10)

  6. #166
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    (2)

  7. #167
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AdvancedWind View Post
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    If you actually read the synopsis, you would understand I already took into consideration "everything we can do".

    Its true that summoners are definitely the kings of cleave, aka 2-4 targets or so.

    Pet damage is negilgible (90 potency every 3 seconds, on one mob, is less than 10 potency contribution in a huge aoe environment, the one we're talking about here), aside from a minute cd (does even compare to swiftcast flare) and enkindle (which again, does less damage than flare).

    But for AoE, its an unnecessary restriction to bane.

    Actually scratch that, I wouldn't mind bane being the way it is if it prioritizes unDotted enemies for spread, and the cooldown was reduced to 3-6 seconds or removed entirely.

    Then it would be an actual choice whether its worth using multiple times on a big mobs of monsters vs fester for more damage cleave/single target.

    Please actually read what I wrote before you debate it.
    (4)

  8. #168
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by pandabearcat View Post
    Summoners do 35 + 35 + 40 + 25*1.5 = 147.5 damage every 3 seconds with Bane.

    Their only other AoE is Tri-Disaster, which is also does 30 damage every 3 seconds.

    This is a total of 177.5 damage.

    If you also Miasma II, you get 187.5.

    BLM, using only Fire II, does 100 * ~1.8 = 180 damage each fire II, again every 3 seconds.

    Please tell me how Bane only spreading to 3 targets is balanced, and which fight has Bane doing more damage than Fire II.
    All that math and you still don't get it. While the blm keeps casting fire2, the smn can be casting ruin 3 all the while it's egi continues to attack. You completely ignored these factors in your DPS every 3 seconds.
    (2)

  9. #169
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MasamuneBranford View Post
    All that math and you still don't get it. While the blm keeps casting fire2, the smn can be casting ruin 3 all the while it's egi continues to attack. You completely ignored these factors in your DPS every 3 seconds.
    Ruin is not AoE. Neither is the egi. In AoE situations doing single target to 1 out of 6 mobs is pointless.
    (5)

  10. #170
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    SMN is GROSSLY inferior to BLM AoE after this nerf. Power pulling (Ie multiple packs at once) is no longer worth a damn with a SMN. This is bullshit.
    (7)

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