Quote Originally Posted by AdvancedWind View Post
And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

VS

Fire II.
If you actually read the synopsis, you would understand I already took into consideration "everything we can do".

Its true that summoners are definitely the kings of cleave, aka 2-4 targets or so.

Pet damage is negilgible (90 potency every 3 seconds, on one mob, is less than 10 potency contribution in a huge aoe environment, the one we're talking about here), aside from a minute cd (does even compare to swiftcast flare) and enkindle (which again, does less damage than flare).

But for AoE, its an unnecessary restriction to bane.

Actually scratch that, I wouldn't mind bane being the way it is if it prioritizes unDotted enemies for spread, and the cooldown was reduced to 3-6 seconds or removed entirely.

Then it would be an actual choice whether its worth using multiple times on a big mobs of monsters vs fester for more damage cleave/single target.

Please actually read what I wrote before you debate it.