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  1. #121
    Player
    Applejack's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Kamallia Sah'ir
    World
    Malboro
    Main Class
    Arcanist Lv 50
    In my own personal experience, I don't like how in FATEs all i can do us spam Miasma II and maybe Bio I a few times. Stuff just dies too quickly for my DoTs to be of any use.

    As far as dungeons go, I feel pretty powerful. I like seeing my 700+ Fester criticals and my DoTs seem to do a decent amount of damage.

    My only major gripe is the summons themselves. The single most annoying thing I have delt with was trying to ride my chocobo past a few hostile creeps only to have my Egi go out of its way to attack them. After moving about 20 yards or so they withdraw and then I have to resummon them when I dismount. People have told me to click on "Heel" before mounting up but that doesn't accomplish anything. Also, not being able to command your summon's movements while casting and recasting DoTs is a huge pain, especially when your Garuda is in the line of fire of a massive line attack. Then assuming your fast cast is on cooldown, you have to waste 4 or 5 seconds to resummon it.
    (0)

  2. #122
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    I just want more summons, Quetzalcoatl please

    (3)

  3. #123
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Seems more summoner related threads are sprouting up as late. If you have any feedback, be sure to toss some this way.
    (0)

  4. #124
    Player
    Henlhaw's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Al Seana
    World
    Zodiark
    Main Class
    Arcanist Lv 50
    I made a fun test with a friend Summoner of my FC. We are both level 50, Mi'Qote of the sun. I'm mainly scholar, so full MND, she's mainly summoner, so full INT.
    Our stuff is more or less the same. Level 45/50 blue armor from class quest, basic accessories level 46/49, and the book is the one we need for the relic quest, before Ifrit's weapon.

    We tested our DOTs on dummies. Her in summoner, me in scholar with cleric stance. (In this configuration, she has around 15 more INT than me).

    My dots do WAY more damages than hers. When the full set of DOTS (Miasma, Bio II, Bio and Thunder) does around 245/250 per tick for her, the same set does around 280/285 for me.
    (0)

  5. #125
    Player
    Henlhaw's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Al Seana
    World
    Zodiark
    Main Class
    Arcanist Lv 50
    Ruin II is also higher for me, so is Energy drain, always a difference around 80 dmg for me, even if that's not supposed to be like that cause she has a higher Attack Magic Potency.
    My heals are also better, even with cleric stance, but that's pretty logical.

    So, if we take of fester/bane, a Scholar DPS more than a Summoner ? That's pretty illogical. Even if she has fester, the DOTs should still do more damage, SCH is not a DPS, our DPS is here to help, not to make a difference.

    (And yes, I know she has a pet that helps for the damages, but we also tested the pets, and their damages is really ridiculous, around the same than a chocobo level 41, for a class named summoner, that's complety off)
    (0)

  6. #126
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It makes sense though, there is NOTHING in summoner that grants you additional DoT damage.

    The class benefits are Fester, Garuda+Contagion, Spur, and RS (from archer).

    Enkindle is 5 minute cooldown, so good burst but over 5 minutes amounts to negligible damage.

    Tri disaster has some uses but in a single target fight is obviously useless.

    Spur is good, but amounts to only ~2% or so total damage increase.

    As a scholar in cleric stance, with similar int/mind you will do 10% more damage because that's what it does.

    The big deal is that you have no pet. Like, literally your scholar pet cannot physically do damage.

    IF, and this is the key thing here, if you had a carbuncle instead, it would be an interesting comparison.

    You would be able to pull similar, if not more dps than summoner.

    But as it stands your pet is 20-40% of your dps, and that is more than the 10% you gain from cleric stance, and the loss of fester is also annoying.

    Now you might say, "why not just go arcanist" and there have been arguments to that regard, but arcanist is just a strict downgrade from summoner, as you lose fester and a better pet, for marginally more utility.
    (0)

  7. #127
    Player
    Nushidorei's Avatar
    Join Date
    Sep 2011
    Posts
    69
    Character
    Nushidorei Lunatica
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I agree that the summoner class does not feel like a summoner... at all. The pets are pathetic and our DoTs are too strong. Summoners in Final Fantasy games have always had extremely powerful attacks while a summon is up then it is dismissed, the current implementation my pet just does whatever it feels like and it does about 25% of my overall damage.
    (1)

  8. #128
    Hello, is there a spreadsheet somewhere notifyin what would be the best in slots items to take ?

    Rollin a 2nd toon atm which is a lovely summoner and I'd like to know that, thanks !
    (0)

  9. #129
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Here is my suggestion to make the job better:

    1) Pet control is bad. More so with SCH but it needs work. I would like to select the abilities I want them to auto use.

    2) Egi abilities are less party based and more solo based. SMN is a job, which very nature is for use in groups.

    -Ifrit ability changes:
    ---Crimson Cyclone: remove stun add increase damage dealt by party by 10%. 60s cooldown
    ---Burning Strike: remain the same
    ---Radiant Shield: Change to Crimson Howl which adds Enfire to the party.
    ---Flaming Crush: add AoE burn DoT: potency 5 for 10secs

    -Titan ability changes:
    ---Rock Buster: add slow effect
    ---Mountain Buster: add AoE bind effect
    ---Earthen Ward: Adds defensive buff to the party.
    ---Landslide: remove stun add range attack

    -Garuda ability changes:
    ---Wind Blade: remain the same
    ---Shockwave: add Aero DoT effect (10 potency for 5s)
    ---Aerial Slash: add AoE blind effect
    ---Contagion: remain the same

    3) Change Tri-Disaster to level 35 and add instant cast with 20 potency for 20s -mainly to help with adds.
    (7)

  10. #130
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Thought I'd bump this thread and bring something to everyone's attention.

    Although Bane's description reads that it will spread our DoTs to all nearby enemies, this is actually false. It will only spread to three enemies.

    Does anyone else feel this should be changed? I thought at first this might be a bug, but it looks like a player in the Japanese forums reported it as such, and the same day it was moved to the Working as Intended section.

    Quote Originally Posted by Nanato View Post
    ベインの追加効果は仕様だそうです・・・。
    It looks like Bane's effect is working as intended...
    #不具合報告として投稿したら即日仕様のカテゴリに移されていました。
    I reported this as a bug, but it was moved to the Working as Intended forum that same day.
    (1)

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