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  1. #81
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Still looking for more constructive feedback.
    (0)

  2. #82
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Another skill that cones to mind is Eye to Eye. Although its effect is good, is anyone else concerned with the way it's triggered?

    Because its a percent chance that mobs are debuffed, that means that, statistically speaking, there's a chance that it doesn't trigger at all, wasting your three minute cooldown.
    (0)

  3. #83
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dyvid View Post
    Some kind of burst damage. DoT is great for the big boss but when you have kill adds quickly, Sunken Temple, we need a little extra. Maybe ability that would increase dps output of either mage or pet for 20s or something.
    Raging Strikes
    Rouse
    Spur
    (0)
    Last edited by Kyronex; 09-14-2013 at 02:21 AM.

  4. #84
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'm not reading the entire thread, so forgive me if it was posted, but some way of telling when your pet has "accepted" a command would be nice. Maybe a ! over their heads or something, so I know that my Obey/Sic/etc was acknowledged, since the icon's aren't grayed out when you can't actually give orders.
    (4)

  5. #85
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Bump for feedback.
    (0)

  6. #86
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    The summoner class as a whole is a disappointment in relation to previous final fantasy games.
    (5)

  7. #87
    Player
    Juubi's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Arashi Uzumaki
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Summoner needs more burst dps and improvement on Ifrit-Egi
    (2)

  8. #88
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    While I posted my own thread, as I wanted a canvas to paint on. I thought I would put my feed back here too.

    Summoner is a great Job, love playing it. Has great utility and good dps, when I am not screwing up my rotation.
    However there are things that should and dare I say need to be changed.

    First off, it is far too difficult to keep track of the dots. That light green almost white count down does not help in the slightest. That color blends into all surroundings.
    Either pick a different color, light a dark red, and or give us the ability to only see our own debuffs,dots on the mob. Preferably the latter.

    Secondly, summoner dots need to not be counted as a debuff, except for the debuff effect of say malais. As it is summoner's dots get rolled off the mob once debuffs exceed 30 I belive. Our dots should never be rolled off, that is how we do damage. Given that Shadow Flare counts as a buff on us, you could relocate the dot effects to our buff bars. That would allow us to not only easily keep track of them but also prevent them from rolling off the mob.
    Should that not be viable a "dot" bar for mobs would work as well so that they still count as attacks but cannot be rolled off. Bottom line though is keeping track of dots and them rolling off is crippling summoners.

    Ruin and Ruin II. While I understand our class relies on our pets for some of our dps, that does not warrant ruin being only 80 potency. 80 potency for the mana cost is just terrible. Given that scathe for THM/BLM is 100 potency we should get at least that, but I would argue 150, since that would put it on par with Blizzard I.

    Bio,Malais,Bio II. From what I can see from training dummies, Bio with potency 40 does less damage per tic than Bio II and Malais with potency 35. Is this intentional, or a bug? I would even argue bumping dot potency to 45 for the primary 3, but I do not have the numbers to back up if that would push summoners over the top or not.

    Tri-Disaster. This skill is so bad I cannot understand its existence. 40 damage for 3 second cast on an encounter with a bind effect? Really? Blizzard II does more at level 18, than this skill ever does at lvl 50. Why is this skill's potency so low? I have only had use of it once, and that was today, when the party had a mess up. I would honestly be better off hitting a mob with my book than even having this on my hot bar.

    Bane, great skill, but so easily wasted. It is not often that it hits all the mobs, and being at range it is hard to tell if they are within range. Example. On Garuda normal. Bane is incapable of hitting all of the feathers that she drops around herself, even though they all spawn in the same place.

    Burst dps. I don't expect summoners to be the burst of the BLM. However, we lack very much in any capacity to do this. The demon wall and the feathers on Garuda are good examples of this. Those feathers and the bees need to die asap. However summoners are not the greatest party member for these tasks. All we have is maybe a Bane depending on the situation, Energy drain, Bio(not really) and Ruin II(80 potency 173 mana). But with the limited Aether stacks, make Energy Drain hard to rely on for burst and Fester needs prep to do its thing.

    Cross Class skills. As a summoner we can only draw from THM and Archer. With this pool there are only 3 useful skills out of a total of 5 possible cross skills. Thunder, Raging Strikes, and Swift Cast. At 3 minute cool down raging strikes is not that useful to us, given that we are mostly dot based. Thunder is amazing as is Swift Cast for pet summon and Ressurect. But Sure Cast is pretty useless. The agro dump may be useful but I have yet to level archer to 32 to get it.
    I would actually argue that they should pull from THM and CNJ like scholar. Aero is better than raging strikes any day.

    Enkindle. I would argue that the cool down on this is far too long at 5 minutes. I would think 3 would be reasonable.

    Commanding the pets to switch target takes far to long. It takes on average 2 seconds for the pet to start to engage the new target, more so if it is ifrit or titan.

    Like I said, love this Job, the utility it offers a party is amazing. Yet it suffers from system issues.
    (2)

  9. #89
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I just did a bit of testing.

    ACN lvl 50 Ifrit Tome
    INT-387
    Determination-291
    Crit 386
    Ruin II-crit 210 normal 145-160
    Energy drain- Cirt 406,Normal 270-290
    Shadow Flare 65-77
    Dots-Bio,Bio2,Miasma,Thunder,Aero
    Dot tick range 314-380 middle range of 340-355
    Dot tick range with raging strikes(180s) 380-405
    Dot tick range with raging strikes(180s) + internal release(60s) 414-487
    Emerald Caryb Auto attack 130-145 crit 213


    SMN LVL 50 Ifrit Tome
    Int 394
    Determination 290
    Crit 415
    Ruin II-151-160 crit 230
    Energy Drain-282-303 crit 440
    Fester-580-600 crit 900-1000
    Shadow Flare-65-77
    Tri-Disaster(lul)-57-60 crit 81
    Dots-Bio,BioII,Miasma,Thunder
    Dot tick range-285-320 middle range 315 High of 347(crit probably)
    Dot tick range with raging strikes(180s) -340-386
    Garuda Auto Attack-148-162 crit 250

    There is not a whole lot different. Granted fester is amazing. Best thing about summoner, but as a whole the damage remains about the same, even with less int on the acn. I still love the class of course, but a bit of a disappointment really.
    (0)

  10. #90
    Player
    Lhin's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Lhin Gaea
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Bunch of kids crying on SMN.
    We have substain, we have burst, high movements encounters arent a problem for us... And so what ? Crying about the pet size? Crying about habilities which already exist ?

    My personal feedback : maybe give SMN a better link between his pet and himself. For example a different additionnal effect on Ruin depends on what pet is on.

    My 2'cents.
    (1)
    Solitude FC - Ragnarok legacy EU server.
    http://solitude.guildwork.com

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