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  1. #1
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    You are a bit off on rotation. First starting with shadow flare is not good unless your tank is staying at the same place. Most of the instances I have been in, tank pull with their range skill and bring back mob. When tank and mob are coming in. I am already hitting bio II and Misama. Also Tri-disaster is a waste, low potency with bind but the moment mob take damage, bind is gone. I normally go Bio II, Misama, Bio, Bane (if multiple), Misama II, Virus, Raging Strike, Fester, Thunder, Ruin II, Rouse, Spur, Ruin II, Fester, Aetherflow. During Bio's GCD, I have already run up to mob for Misama II. Virus, Raging Strike and Fester are also done on the way to and back from mob. I don't have Shadow Flare yet but I probably would be casting it between Bio and Thunder. I don't use Ruin since it's same damage as Ruin II but Ruin II is instant so I can save some time. And since SMN don't have mp issues. I do use Ruin on bosses though depending on mp.

    BTW, damn. You have 50 on every job! Nice work (I am gonna assume 1.0 player?). Also I agree that people are having trouble because they don't understand the class's mechanic, not wear proper gear or have stats and assist egi. But pet control should be better in the sense that we should be able to control them while casting our own spell. If it is not the case then I learn and do with what I have. Just need to utilize the class effectively.
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    Last edited by nimuniverse; 09-04-2013 at 05:44 AM.

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by nimuniverse View Post
    You are a bit off on rotation. First starting with shadow flare is not good unless your tank is staying at the same place. Most of the instances I have been in, tank pull with their range skill and bring back mob. When tank and mob are coming in. I am already hitting bio II and Misama. Also Tri-disaster is a waste, low potency with bind but the moment mob take damage, bind is gone. I normally go Bio II, Misama, Bio, Bane (if multiple), Misama II, Virus, Raging Strike, Fester, Thunder, Ruin II, Rouse, Spur, Ruin II, Fester, Aetherflow. During Bio's GCD, I have already run up to mob for Misama II. Virus, Raging Strike and Fester are also done on the way to and back from mob. I don't have Shadow Flare yet but I probably would be casting it between Bio and Thunder. I don't use Ruin since it's same damage as Ruin II but Ruin II is instant so I can save some time. And since SMN don't have mp issues. I do use Ruin on bosses though depending on mp.

    BTW, damn. You have 50 on every job! Nice work (I am gonna assume 1.0 player?). Also I agree that people are having trouble because they don't understand the class's mechanic, not wear proper gear or have stats and assist egi. But pet control should be better in the sense that we should be able to control them while casting our own spell. If it is not the case then I learn and do with what I have. Just need to utilize the class effectively.
    Yeah 1.0 player. SMN is new to everyone and I appreciate the extra feedback. I'll be adding Raging Strikes to my bar now.

    You see, SMN DPS can be made higher with knowlege! When it comes to Tri Disaster Bind is not the point. The point is stacking Damage for the longest period possible. Short period DoTs are stressful because you have to keep reapplying them to maintain damage. Starting with Tri disaster and all means you have 20s-30s to do what you need to do (dodge, re position run away, whatever) before you even have to think about your damage dropping off. You have 20 secs to add a Bio or Virus or a Fester or a Bane Or play around with your Egi.
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  3. #3
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    I agree tri-disaster's point in solo, but in instances especially with paladin, you really don't need to readjust position assuming paladin uses flash. But yes tri-disaster is useful to make mob stay in same place. I would normally would cast tri-disaster (if i do) after all dots spread on mob, meaning after Bane. I see that Bane breaks bind since one of the DoT apply initial damage. (I may be wrong on this, will test again).
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