Quote Originally Posted by pandabearcat View Post
Wait really? So if the tank is taking less damage, thats a bad thing?

If you really want to nitpick about that, then why don't we add in healer damage if they don't have to heal the tank as much? I think that's more than the 3 potency a second dot we're talking about here.

50 additional potency a minute with contagion, with the fact that you also lose 10 initial potency from ruin, comes out to a 0.7 pps a second gain. I mean, I guess. You're right at least that its a slight gain over not doing it.
On what fight do they need to be taking less damage? Turn 1, nope. Can't AoE. Snakes are seperate. Turn 2? Nope, nothing to AoE. Turn 3? Lol? AoE through that. Turn 4? AoE spiders/rooks, single target soldiers/dreadnoughts. You don't single target the rooks down. Turn 5? AoE the beginning drakes. When snakes spawn during air phase, single target the big snake and then AoE the small ones.

Or are you talking trash? Why aren't you AoEing trash?

If you can AoE, you should be. It kills all mobs faster.