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  1. #551
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Madoka View Post
    He asked for a priority list
    So how do you feel about the SF nerf/buff? I can't say entirely if it was a DPS loss/gain due to it not being able to be parsed(pretty sure it's a very very mild DPS loss, but a burst gain).

    -Fixed from being ~35 potency("always crits") all the time.
    -Does proper 25 potency
    -Can crit
    -Affected by RS/Int Pots, DET down affects(Titan), etc. Still takes a snapshot at the time of "buff" application to the SMN.

    Can you, or anyone, confirm if it's effected by FR? What about if a mob moves out of it, loses FR, and then moves back in?
    Is it affected by mob debuffs, such as the snakes from Twintania?
    I don't have a personal BRD to test, and there's too many numbers to be able to tell which one is specifically SF on the snakes.
    (0)

  2. #552
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I can confirm that Foe doesn't affect SF at all. Got the same high/lows & avg with and without FR on mob. Not sure about mob debuffs as there aren't really that many opportunities to properly test it without throwing away the fight.
    (0)
    Last edited by Kikosho; 12-30-2013 at 06:41 AM.

  3. #553
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kikosho View Post
    I can confirm that Foe doesn't affect SF at all. Got the same high/lows & avg with and without FR on mob. Not sure about mob debuffs as there aren't really that many opportunities to properly test it without throwing away the fight.
    This is what I assumed to be the case, especially since it's a "buff" on us.

    Oh well. Still a very minor total nerf, but a very minor burst increase during RS/Int pot(still lower average but crits spike higher than before).
    (0)

  4. #554
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I could probably try experimenting in T5 this week to see how the snake buff affects SF. I have to say RS affecting Shadow Flare is pretty noticeable though. In my group if I can get off a perfect setup rotation during RS at the very start of the Titan EX fight he'll do his first jump before the 2nd mountain buster. Missing the shadow flare within RS timing or sometimes even just a fester gives him just enough HP to mountain buster and jump immediately after. Then any time we start with my RS on cooldown he won't jump for a good couple of seconds after using the second mountain buster.Same during the heart phase, if I have RS available at the start and get off even a decent rotation the heart will usually break when he drops the bombs. A bad rotation or no RS and he'll break during his landslide after bombs. Although sometimes he skips the landslide and uses Tumults instead (both are kind of funny to see with his animations mixing up). Personally I think him using the landslide as his heart breaks is ideal though, gives the healers a few more seconds to top everyone off before he uses Earthen Fury.

    I just hate when my swift/SF macro decides to ignore some part of what it should be doing. Never had that problem with the macros before the most recent hotfix
    (0)

  5. 01-01-2014 04:02 AM

  6. #555
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I found that adding a /wait 1.5 to your macros in between skills has been then min. wait time i can use with 100% success rate. Anything less and I do get occasions where the macro fails. 1.5 is kind of a b*%$# of a wait time but if your macro fails you will have spent a longer time in the end getting the rest of your skills off.
    (1)

  7. #556
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Is it best to clip your dots when 1-2 seconds remain or let them drop off completely?

    Also, anyone else getting an issue where a dot isn't showing but is present on the target?
    I've had it happen with Bio II on Archerus and Bio on Behemoth (sometimes Miasma II or Bio II). I kept pressing the dot, thinking I missed but the icon simply doesn't appear.
    Then I tried just continuing the rotation and Fester would hit as though 3 dots were present.

    So I just assumed it was on, but not showing. It would come on occasionally, then disappear again.
    Behemoth is a fairly long fight so I got to experiment a bit. Bio wouldn't show on the target but if I Contagioned then it actually appeared with the increased time.

    I'm guessing it's not a coincidence that both these settings have a lot of people?
    I know there was a dot limitation before. Maybe it was removed but sometimes the visual doesn't show up.
    Sorry if this is a known bug. I just never heard of it.
    (0)

  8. #557
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    I've had that happen on Behemoth. At first I thought I was hitting the debuff cap and my dots just wouldn't go up, but then I noticed Fester hitting at full strength so.. I have no idea.
    (0)

  9. #558
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Allyrion View Post
    Is it best to clip your dots when 1-2 seconds remain or let them drop off completely?

    Also, anyone else getting an issue where a dot isn't showing but is present on the target?
    I've had it happen with Bio II on Archerus and Bio on Behemoth (sometimes Miasma II or Bio II). I kept pressing the dot, thinking I missed but the icon simply doesn't appear.
    Then I tried just continuing the rotation and Fester would hit as though 3 dots were present.

    So I just assumed it was on, but not showing. It would come on occasionally, then disappear again.
    Behemoth is a fairly long fight so I got to experiment a bit. Bio wouldn't show on the target but if I Contagioned then it actually appeared with the increased time.

    I'm guessing it's not a coincidence that both these settings have a lot of people?
    I know there was a dot limitation before. Maybe it was removed but sometimes the visual doesn't show up.
    Sorry if this is a known bug. I just never heard of it.

    Try to clip your DoTs between .00~1s to .999~s left on the timer. That means the DoT timer doesn't have a "1" present. When it has a "1," that means 1.00~1s to 1.99~s is left.
    Remember, each DoT has their own animation(and Miasma/Bio II have a cast). Miasma is near-instant after the cast, whereas Bio II has the longest animation+Cast.
    If you have a tough time with that, do clip it while a "1" is present, but work on your timing for less than .999~s.

    You want to do this because of 2 things.
    First, Fester/Bane is reliant upon DoTs being present.
    Second, with the way DoTs are coordinated with server time, the first and last tick have a window of 3 seconds in which they can tick.

    The problem with DoTs not appearing is the "fix" they did in 2.1 by upping the debuff limit to 60, from 30. There can only still be 30 debuffs visually seen on a mob, and if one of your debuffs is 31-60 it will not show.
    (1)
    Last edited by Kevee; 01-02-2014 at 08:41 AM.

  10. #559
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    There have been a number of posts regarding Summoner as of late, especially with talk of new Egis on the horizon. Rather than having so many posts scattered about on the first few pages, I figured it wouldn't hurt to bump this thread so players can congregate and share their ideas on improving the job.
    (2)

  11. #560
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I just want Ruinga
    (1)

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