Well even if it is a loot lockout as long as I can do it until I get the Garuda ring and titan earrings I'm fine. If I can only try once per week and have to lot against other smns and blms though that won't be fun
Well even if it is a loot lockout as long as I can do it until I get the Garuda ring and titan earrings I'm fine. If I can only try once per week and have to lot against other smns and blms though that won't be fun
So is the omnitome even worth using over Wiyu zenith?
I've been tinkering around with some gear ideas using omnitome, but the problem is that when my group finally downs t5 and if I get the wep, then I'll need totally different items to get back to 440-450 acc. That said, who knows when that will be so maybe I'll just go ahead and roll with it. That said, it kinda irritates me that I just bought my myth pants a couple weeks ago to fix my accuracy problem, but that's life I guess.
for the Garuda>Ifrit fight I rather use Ifrit for Trash Mobs (stun and I feel is more dmg wise skill+autoattack) and Garuda for Bosses (Contagion <3 ) . I don t have dummy tests but I ve seen them from other uses and based on my exp I rather stick to it.
I m not in turn 4+ yet so can t tell as much about Acc miss atm my smn has:
Body/Head AF+1
Full DL
Relic+1
I always use Buttons but so far I didn t see Garuda or I missingit might change in turn 4+ altho keep in mind if you are only doing Turn 4-5 the whole week (and you wont) and do nothing else acc isn t as usefull compared to the rest of the game s content
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Ifrit will do more dps if you leave him on Sic, but that leaves his stun unchecked. Also you can still use Contagion before baning trash mobs for nearly every pull
Leaving Ifrit on Sic will actually yeild less damage as all his other moves do less damage then his Burning Strike spam on obey. Since he will repeat that move over and over again in addition to his extra melee strike I usually leave him on obey to max his DPS and have stun on command when needed.
Won't he jump into using another move sooner though? He waits 4 seconds before using his main move again, which is the whole reason he doesn't match Garuda even with his auto attack. Despite being weaker moves if he's throwing them out sooner he would end up slightly higher on dps.
I mean there's really no reason to ever use him because a contagion -> bane lets you do more in the long run than any sort of dps boost he might have hanging out on Sic. Also any dps gain he would have would be pretty minor
Everyone expected some sort of nerf. What people didn't expect was a nerf that directly impacted the playability of the class when they could instead nerf something less visible (i.e. pet auto-attack damage, dot ticks, ruin). Utterly removing a button from our rotation is the problem, not the nerf itself.
Glad they "fixed" Aero too for that matter.
Last edited by Sylari; 12-18-2013 at 09:38 AM.
The issue with the nerd for Summoners and Black mages was they buffed Monk and Dragon like crazy and took away a major part of or rotation which was thunder and considering it was on of the few cross class skills we had it hit hard. Also all they needed to do was fix Flare Ner Bards and give Summoners another cross class skill.Everyone expected some sort of nerf. What people didn't expect was a nerf that directly impacted the playability of the class when they could instead nerf something less visible (i.e. pet auto-attack damage, dot ticks, ruin). Utterly removing a button from our rotation is the problem, not the nerf itself.
Glad they "fixed" Aero too for that matter.
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