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  1. #1
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    well now im too tired to understand well ur examples hehe,anyway im agree that can be problems,but we have to see how they changed resistance for pvp before speculate,i was only talking about ways to avoid interruption
    (1)

  2. #2
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Panda : we get a 20s surecast + surecast in pvp. We reduce their range by 30% (that's a lot) and... we're not alone. I'm sure we'll be fine.
    (0)

  3. #3
    Player
    Illa's Avatar
    Join Date
    Dec 2013
    Posts
    157
    Character
    Josh Magni
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    So, basically they nerfed SMN sustained damage output for PvP by removing Thunder and removed Virus to eliminate groups from using rotations, which require a degree of teamwork and raid awareness to do in the first place... They didn't fix anything and took things away. They crippled the ability we were going to get by 50% and increased the duration of heavy by 50% as well... Hmm, smells like a majority of this is to balance PvP and tiny portion to nerf PvE and piss people off.
    (3)

  4. #4
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Illa View Post
    So, basically they nerfed SMN sustained damage output for PvP by removing Thunder
    Why the hell do you think that's PvP centric? Thunder's probably the last spell we'd want to cast in PvP anyways given that it's both lower PPCT and PPM than our other DoTs and freecasting time and mana are both limited commodities.
    (0)

  5. #5
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Guys, at least we know they'll give our class some love in 2.2 seeing leviathan comes out. Lol jk, god knows what will happen then.
    (0)

  6. #6
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PriyaJugulataris View Post
    Guys, at least we know they'll give our class some love in 2.2 seeing leviathan comes out. Lol jk, god knows what will happen then.
    if it can be true...very nice but...what a summoner can do for those 3 months? or maybe 5 months untill 2.2? i really want to see in about 2 weeks when every coil group will kick smn because a blm is better...we dont only have the same dromp of a blm but now we will be replaced as magic casters...you will see guys you will see
    the only reason for having a smn is the higher output of dps on boss (and its VERY VERY related to player skills)
    (0)
    Last edited by xardus; 12-15-2013 at 10:25 PM.

  7. #7
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Eh i'm not sure about that, imo best coil party is gonna be pali, warrior, scholar, whm, bard, black mage, summoner and monk. That allows for a dps split between physical and magical, gives full LB speed and takes advantage of changes made. Now the reason I still think 3 ranged is optimal is because the principle reason that melee DPS have been losing out to caster DPS is sustainability due to boss mechanics. Due to dealing with less boss mechanics being at a range, ranged DPS have more sustainability. Now while these buffs are made to circumvent that, physical DPS are still going to have to deal with said mechanics (which seriously instead of buffing melee classes, make ranged deal with more mechanic), and in terms of coil and primals, ranged dps are typically the safer bet. Also, non healer ressing is a nice utility to hold on to as well.
    But that's just my opinion on it.
    (1)

  8. #8
    Player
    Norondor's Avatar
    Join Date
    Dec 2011
    Posts
    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    Well, monks and dragoons are getting "weapon throw" to remove that while chasing -- but summoners still have heavy from miasma/miasma 2, and monks still have to put up with positional requirements for their damage, so...?
    (0)

  9. #9
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Don't worry, leviathan will be glitched to only auto attack every 5 seconds, and will have a 130 potency attack making people think it's good.
    (4)

  10. #10
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Some of the new 2.1 items look so nice! Has anyone started making a BiS yet? (with Allagan book, and without allagan book)
    (0)

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