Page 30 of 55 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 575

Dev. Posts

Hybrid View

  1. #1
    Player
    RandolphDupree's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Randolph Dupree
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I think if they had just stuck with the look/feel of summoner from XI people would be a lot happier.

    Now it would not be hard to change the current XIV summoner into something resembling this. We already have a good start because we have a way to do damage in our DoTs. They could change the awful Egi design and give us something decent to summon, but the summon would cost MP to keep out. The pet bar could be kept the same but change the 4 attack abilities to maybe 2 attacks and 2 buffs that are on a separate cooldown from each other. They cost a lot MP to use and have a 1 minute recast timer a la XI. SMN can choose between Fester (for more damage), or Energy Drain (To keep MP up)
    (1)

  2. #2
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by RandolphDupree View Post
    I think if they had just stuck with the look/feel of summoner from XI people would be a lot happier.
    I remember Summoner from XI.

    Summon Titan
    Earthen Ward
    Dismiss
    Cure for 1 min

    It was actually pretty reminiscence of Summoners from FF3-9

    People hated it.
    (0)

  3. #3
    Player
    RandolphDupree's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Randolph Dupree
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    That was if you played it as /WHM. I stopped in 2009 but up til then I was always a /sam melee smn. Constantly attacking to use Spirit Taker and refill MP while rotating through 3 diff summons to BP: Rage/Ward. Best part about it was there was no resting to refil mp. It was insanely fun in endgame. If you played it as a gimped whm you would feel like a gimped whm. When you actually used the job as a summoner it was a very fun high burst damage/buffing class that required a lot of action on your part.
    (0)

  4. #4
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RandolphDupree View Post
    That was if you played it as /WHM. I stopped in 2009 but up til then I was always a /sam melee smn. Constantly attacking to use Spirit Taker and refill MP while rotating through 3 diff summons to BP: Rage/Ward. Best part about it was there was no resting to refil mp. It was insanely fun in endgame. If you played it as a gimped whm you would feel like a gimped whm. When you actually used the job as a summoner it was a very fun high burst damage/buffing class that required a lot of action on your part.
    You were one of those people?

    "It's my money, I can play how I want!"

    Yeah, and the party is collectively paying more.

    Don't be a unique snowflake at the expense of others.

    I'm surprised you even got a party like that. Like, really surprised.

    Like, I don't believe it surprised.

    I bet you solo'd like that, right?


    In a real scenario, you never used SMN as a SMN besides once a minute for Titan AoE Stoneskin, or Garuda AoE blink.
    (1)

  5. #5
    Player
    RandolphDupree's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Randolph Dupree
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    You were one of those people?
    Yeah, and the party is collectively paying more.

    I'm surprised you even got a party like that. Like, really surprised.

    In a real scenario, you never used SMN as a SMN besides once a minute for Titan AoE Stoneskin, or Garuda AoE blink.

    My damage was only a bit below other DD classes due to constant melee and 400 dmg spirit takers combined with predator claws and other BPs and I was keeping up hastega, stoneskin, and one other buff (usually fenrir's depending on moon phase) at the same time. Not exactly a drain on pt....
    I'm guessing you only played /whm. It did take quite a while to convince people to let me in pt's but once people saw what the job was capable of they liked it. /whm was easy mode with low results. My point is now instead of melee with sprit taker we have DoT's with aetherflow, and energy drain. Class isn't far off.
    (2)

  6. #6
    Player
    Haterade's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Hater Ade
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RandolphDupree View Post
    That was if you played it as /WHM. I stopped in 2009 but up til then I was always a /sam melee smn. Constantly attacking to use Spirit Taker and refill MP while rotating through 3 diff summons to BP: Rage/Ward. Best part about it was there was no resting to refil mp. It was insanely fun in endgame. If you played it as a gimped whm you would feel like a gimped whm. When you actually used the job as a summoner it was a very fun high burst damage/buffing class that required a lot of action on your part.
    *You have unlocked the achievement: First person in an mmo to want a nerf of their own class*

    I quit Xi in 2004 so correcte if I m wrong but smns were almost completely worthless. Everything about them was sub par whether that be healing or being a dd. If I have been reading your posts right you want to return to this. You make my brain hurt sir.
    (0)
    Last edited by Haterade; 11-01-2013 at 05:34 PM.

  7. #7
    Player
    RandolphDupree's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Randolph Dupree
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Now SMN will have access to some burst damage (Egi 1 minute attacks), and some buffs for party. We will be much more MP intensive if we want to do more damage and we have ways to cut our damage to help regain MP (swap fester for energy drain, or skip some DoTs). This would really expand the summoner class to a couple different play styles, you still have rotations to enjoy doing, and I think it would give a much more "summony summoner" feel.

    This SMN could be very awesome and interactive if SE would just put some effort into it.
    (0)

  8. #8
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RandolphDupree View Post
    This SMN could be very awesome and interactive if SE would just put some effort into it.
    They already put effort into it, and currently SMN is a high skill-cap job that has a lot things going for it.

    What you guys are asking for is a dumbed down job/class that is completely dependent on summons. Basically the gameplay will go something like this: use summon CD - Button 1 - Button 1 - Button 1- Button 1 - Button 1 - Button 1 (and so it goes) - use summon CD - Button 1 - Button 1 - Button 1 (you get the picture).

    Summoner currently is a well-designed job, and needs no bigger changes done to it. You're already capable of summoning a pet, that's already well within the defintion of a summoner.

    If you don't like it; don't play it. No amount of forum posts is going to change anything. Deal with it.
    (0)

  9. #9
    Player
    RandolphDupree's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Randolph Dupree
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Imoye View Post
    Snip.
    I'm guessing you thought i wanted SMN to have no abilities and only use his summon. That's not what I saying. (excuse me if that's not what you thought)
    I'm not offering a dumbed down version. We would still have all our DoTs and abilities. As far as our summon goes we CURRENTLY only press one button, and that's if you use garuda, otherwise it's like that turkey cooker infomercial "You set it and forget it".
    With what I am proposing at least now you are forced to interact with your summon and we would have some buffs to help the party as well. People will not have summon out all the time in battle because they will cost MP to have out.
    Considering there was not much time to test SMN before game releases I think these discussions may actually lead to a change.
    (1)

  10. #10
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RandolphDupree View Post
    Snip
    I respectfully disagree.

    "Not much time to test SMN", and what exactly is your point? SMN is working perfectly as it is now.

    "X class wasn't available for a lot of testing, so it should be changed even though it's working perfectly and lots of people enjoy the playstile". What you don't get, is that you can't change one thing about a class without affecting other aspects of it. It's not as simple as adding a summon that drains mana. You can't do a complete overhaul for personal gains, there has to be a fundamental problem, and in this case, there isn't.

    In reality, there's not even an arguement here. People always complain about things they don't like. Just because you in particular don't like something or want something to be changed, doesn't mean it'll be changed. And in this case, nothing's going to change. You certainly can't hand out "buffs" effectively nerfing personal DPS, when this isn't even a support class. You already have to interact with your pet, if you're not, then you're a bad player.

    I suggest rerolling.
    (0)
    Last edited by Imoye; 11-01-2013 at 02:27 PM.

Page 30 of 55 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast