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  1. #1
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post

    What's wrong with blackmage have superior AOE potential?
    .
    i am pretty sure no one is complaining blackmages have superior aoe damage than summoners..which they already do before the bane nerfed,
    we are not asking to have aoe damage that surpass blackmage either.

    What we want to address is, you can nerf our aoe damage if you think it is a little too much, but why the hell you take away our only decent ability to aoe?
    there are thousand of way to nerf it properly, ex-- the more targets that affected by bane the lesser damage it will deal to all the affected target.
    But putting a target limitation is just so wrong...unless every fucking aoe is 3 targets only, then i will fucking agree with the nerfed.
    (3)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    42
    Well, that explains why I always seemed to miss my Bane's on Turn 4. I thought the range was just stupidly small (which it is) but I never thought it was being actively reduced. I'm not saying our AoE is bad, I still think 3x dots rolling (plus Miasma II which isn't limited to 3 targets, plus Shadowflare) is good AoE in a situtation where the mobs are huddled together and you have plenty of time to kill things (such as Turn 4). However, our burst AoE is beyond garbage. Tri-disaster is pathetic, hits like a wet noodle, and it has a ridiculous cast time. Enkindle can't be relied on, as its a huge cooldown, which effectively means you only use it once per fight.

    Anywho, its pretty clear that BLM is going to win the AoE DPS race. Any BLM who can't effectively AoE and thinks their AoE is poor, isn't doing it right.
    (3)
    www.SpikeFlailXIV.com
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  3. #3
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    @Tertatos

    Just to be clear, this was not a nerf. Bane spreading to three targets has always been the design, but the description did not state as such.

    @Ryans

    I have to agree with Tertatos. No one is complaining that Black Mage has superior AOE damage. The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.

    Black Mage - Blizzard II, Fire II, Flare
    Bard - Quick Knock (although its a cone), Rain of Death, Wide Volley
    Summoner - .....

    If they're so concerned with us "doing more damage" by hitting all enemies in an area, like every other ranged DPS, why not simply change the effect of Bane?

    Example:

    Bane - Infects all nearby enemies with "plague" status effect.
    Plague: Deals unaspected damage over time.
    Potency: 110
    Duration: 15 seconds
    * Can only be applied to targets with X status effect.

    Comparing with Black Mage as an example, consider that Black Mage's Fire II has a potency of 100 (increased by Umbral Fire, Blizzard II has a potency of 100, and they both have a casting time of roughly 2.5 seconds, meaning their damage can be applied faster than the every 3 seconds that DoTs tick based on the system's timer. There's also the occasional Flare with a potency of 260.
    (Edit: Corrected the potency of Fire II)

    Does a skill such as this seem so unreasonable?
    (3)
    Last edited by Spellbinder; 10-26-2013 at 08:59 PM.

  4. #4
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Spellbinder View Post
    @Tertatos


    The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.

    Black Mage - Blizzard II, Fire II, Flare
    Bard - Quick Knock (although its a cone), Rain of Death, Wide Volley
    Summoner - .....

    Shadowflare?... Hits all targets plus reliably slows?...
    (3)

  5. #5
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Turn 5 - Endgame Summoner. Issues part I

    I am currently on Goblin server and play a summoner main. Bane has always had an issue with the tooltip. I can see a cap of five mobs being reasonable. But in comparison to black mages , summoner's aoe is not evenly remotely comparible in end-game equal gear. It was quite strong in mid gear range (and comparable) ie. AK type instance. But with almost full ilvl 90 gear, comparing the aoe dmg of a black mage in similar gear to myself , its not even close; not to mention if I didn't have a bard i'd be out of mana every fight.
    (1)

  6. #6
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50
    As a summoner you actually have to plan your mana conservation throughout the entire phase of every fight in a instance like coil. The BLM's can go willy nilly. Enough about bane though. Though I'd love to have it fixed, as well as pets benefitting from stats and potions. My real issue right now, you have a DoT based class, with a complicated rotation (in comparison to something like blm, dragoon, etc.) and you make it way harder by letting DoT abilities refreshed with sub 5 seconds remaining bug out and not refresh the duration of the dot. I cant tell you how many times I've gone to reload my bio 2 or miasma and it not take effect because of this. It should have been fixed before we even got to launch; let alone still being an issue months later. I was the first lvl 50 on my server (Goblin) and have been dealing with these issues with summoner since day one.
    Cheers,

    Baliso
    (5)

  7. #7
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I am glad to see that after months someone is finally addressing (one) of the issues; however, guess which set of gear i'm starting to use my myth on now. that's right. BLM. because you're removing my choice of caster class as a end-game maximize.
    (0)

  8. #8
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Baliso View Post
    My real issue right now, you have a DoT based class, with a complicated rotation (in comparison to something like blm, dragoon, etc.) and you make it way harder by letting DoT abilities refreshed with sub 5 seconds remaining bug out and not refresh the duration of the dot. I cant tell you how many times I've gone to reload my bio 2 or miasma and it not take effect because of this. It should have been fixed before we even got to launch; let alone still being an issue months later. I was the first lvl 50 on my server (Goblin) and have been dealing with these issues with summoner since day one.
    Cheers,

    Baliso
    There is no issue with refreshing DoTs that are close to expiring, the issue you are experiencing is trying to refresh a DoT that was buffed with an unbuffed version. The game is designed so you cannot override buffs or debuffs with less powerful versions of them.
    (2)

  9. #9
    Player
    Silverthorn's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Silverthorn Azure
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    About Bane, being a devil advocate, SE prolly wanted us, the summoner, to have control of what got bane'd and therefore gave it a tiny AoE range.. Granted doesn't work in practice but still I see where they are comming from. This thread sounds more of a "please give us summys a reliable Aoe"... Which in turn is diffrent from fixing bane.

    Consider these options.
    A. They could "fix" bane and the 3 dots to work properly, aka remove the bug's etc. And inaddition remove say the 15% reset dot chance to a flat increase dots ticking by 15 seconds.. This would make it FAR more consistent.

    B. As for a reliable aoe.... Consider Tri disaster getting a revamp...perhaps instant cast, or keep same horrific cast time but monumentally increase its potency... Or a mix of the two; 1 sec cast time potency upped by 50 or what not..

    These two fix our aoe issue of reduced targetting..and yet keep the "idea" of bane being a tight band/control aoe.
    (0)

  10. #10
    Player
    Silverthorn's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Silverthorn Azure
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Baliso View Post
    Baliso
    OMG 1000 characters..really..can't even do a decent quote....


    YAY a summy who KNOWS how to play our class....soo VERY few on the server in which i reside.. Figured it was jsut me and lag with the bio bio2 and miasma 1 refresh thingy... irritating and at times i waste a fester because the previous cast didn't "take".....Alas I have to wait till all dots run out if i want to be sure and mana is tight.
    (0)

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