Bump for feedback.
Bump for feedback.
The summoner class as a whole is a disappointment in relation to previous final fantasy games.
Summoner needs more burst dps and improvement on Ifrit-Egi
Bunch of kids crying on SMN.
We have substain, we have burst, high movements encounters arent a problem for us... And so what ? Crying about the pet size? Crying about habilities which already exist ?
My personal feedback : maybe give SMN a better link between his pet and himself. For example a different additionnal effect on Ruin depends on what pet is on.
My 2'cents.
Solitude FC - Ragnarok legacy EU server.
http://solitude.guildwork.com

Yes, offering suggestion on a class that never officially got tested, is "crying".Bunch of kids crying on SMN.
We have substain, we have burst, high movements encounters arent a problem for us... And so what ? Crying about the pet size? Crying about habilities which already exist ?
My personal feedback : maybe give SMN a better link between his pet and himself. For example a different additionnal effect on Ruin depends on what pet is on.
My 2'cents.
Grow up.
Before this ball gets rolling, let me remind any posters who follow of an excerpt from my original post.
Whether good or bad, we've had 10 pages of comments, ideas, and suggestions. Although I personally think it could have been worded better, I do give Lhin credit for giving feedback on how to improve the class/job.Please keep discussion civil, and be respectful to your fellow posters.
This thread is for feedback. There are no trolls, white knights, black knights, derps, etc. here. Everyone is entitled to their opinion. It's okay to disagree, but please no attacking or provocative language.
Let's keep things civil please.
as far as i can tell, the pet will either knock a mob back out of a tank's aoe or taunt off of him.
if there's no way to disable an individual pet skill, this doesn't seem like great design tbh (there may be, i just haven't seen one).
otherwise, giving arcanist a cursory look (at low lvl) on my cnj, it looks fun.

ran wanderers on my acn with an smn guildie. We have very similar gear between the two classes, since I cannot use af on acn and what not. Overall dps seemed to be higher than normal runs with both of us on smn. Also since it is not possible to parse dot dps, our only "measure" of dps came from the agro meter. Most of the time his agro was behind mine both on aoe pulls and single target. He did eek out a couple of times when fester crit. So either the dps is near same either way or, acn is higher unless fester crits.
Sadly the extent of measuring the out put to provide proper feedback on this subject is minimal.
Most I can say is what I see on the mobs when I am solo, which I posted further up in this thread.
For a dps specialization, SMN seems to fall about the very close to its base class. This is a sad turn of events.
Not that this will stop me from playing SMN, but Square needs to take a closer look at the class. Ideally though just let SMN pull from CNJ like SCH, and that can help a lot. Other things would be to increase potency of our pets, and get rid of Tri-disaster for an actually usefull skill.

Just got Summoner unlock and it feels a bit underwhelming. Ifrit-egi doesn't seem much better than Carbuncle.
Also, it would be nice if pets didn't pull aggro or were set on passive automatically when the character is mounted.

I have created a thread for this also http://forum.square-enix.com/ffxiv/t...vatar-Egi-size
I want to see them big it looks nice that way ....
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