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  1. #91
    Player
    Ambacht's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Kuro Kenshi
    World
    Odin
    Main Class
    Lancer Lv 60
    I commend you for you hard work and research. Finnaly someone who's taking things seriously.
    I too feel there is something is currently missing andbthe fact that summoners feel misplaced.
    I agree it was an error to not add summoners to beta testing and were not properly tested.
    Although I'm a big fan of summoners and love to see some big changes for them, while not making their summons huge I'd love to see the summons getting a bigger role.
    But I'd be happy with an slightly scaled Egi, not to mention the dmg your Egi's do is minor at best.
    Isn't it optional to just scale down our skills a bit and tune up our summons so that the dps output won't change but the summon will be our main source of dps?
    That would be a decent temporarily solution, but really eventually Square Enix will have to agree that the job will need quite allot of changes and fine tuning.
    (2)
    Last edited by Ambacht; 09-18-2013 at 06:25 AM.

  2. #92
    Player
    Seraphi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Ava Inferi
    World
    Leviathan
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by Lhin View Post
    Bunch of kids crying on SMN.
    We have substain, we have burst, high movements encounters arent a problem for us... And so what ? Crying about the pet size? Crying about habilities which already exist ?

    My personal feedback : maybe give SMN a better link between his pet and himself. For example a different additionnal effect on Ruin depends on what pet is on.

    My 2'cents.
    Yes, offering suggestion on a class that never officially got tested, is "crying".

    Grow up.
    (5)

  3. #93
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Before this ball gets rolling, let me remind any posters who follow of an excerpt from my original post.

    Please keep discussion civil, and be respectful to your fellow posters.
    This thread is for feedback. There are no trolls, white knights, black knights, derps, etc. here. Everyone is entitled to their opinion. It's okay to disagree, but please no attacking or provocative language.
    Whether good or bad, we've had 10 pages of comments, ideas, and suggestions. Although I personally think it could have been worded better, I do give Lhin credit for giving feedback on how to improve the class/job.

    Let's keep things civil please.
    (1)

  4. #94
    Player
    Academic's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Mister Academic
    World
    Hyperion
    Main Class
    Armorer Lv 22
    as far as i can tell, the pet will either knock a mob back out of a tank's aoe or taunt off of him.

    if there's no way to disable an individual pet skill, this doesn't seem like great design tbh (there may be, i just haven't seen one).

    otherwise, giving arcanist a cursory look (at low lvl) on my cnj, it looks fun.
    (0)

  5. #95
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    ran wanderers on my acn with an smn guildie. We have very similar gear between the two classes, since I cannot use af on acn and what not. Overall dps seemed to be higher than normal runs with both of us on smn. Also since it is not possible to parse dot dps, our only "measure" of dps came from the agro meter. Most of the time his agro was behind mine both on aoe pulls and single target. He did eek out a couple of times when fester crit. So either the dps is near same either way or, acn is higher unless fester crits.

    Sadly the extent of measuring the out put to provide proper feedback on this subject is minimal.
    Most I can say is what I see on the mobs when I am solo, which I posted further up in this thread.

    For a dps specialization, SMN seems to fall about the very close to its base class. This is a sad turn of events.

    Not that this will stop me from playing SMN, but Square needs to take a closer look at the class. Ideally though just let SMN pull from CNJ like SCH, and that can help a lot. Other things would be to increase potency of our pets, and get rid of Tri-disaster for an actually usefull skill.
    (0)

  6. #96
    Player
    Atticon's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Captain Tattersail
    World
    Raiden
    Main Class
    Arcanist Lv 100
    Just got Summoner unlock and it feels a bit underwhelming. Ifrit-egi doesn't seem much better than Carbuncle.
    Also, it would be nice if pets didn't pull aggro or were set on passive automatically when the character is mounted.
    (0)

  7. #97
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    I have created a thread for this also http://forum.square-enix.com/ffxiv/t...vatar-Egi-size
    I want to see them big it looks nice that way ....
    (0)

  8. #98
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    This was just posted on Youtube. Check it out!

    Awesome info!

    SMN overview
    (1)

  9. #99
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HiirNoivl View Post
    This was just posted on Youtube. Check it out!

    Awesome info!

    SMN overview
    Not really.

    He doesn't use Thunder or Shadow Flare single target.

    Starting shadow flare in an AoE is bad, etc.

    Advocates having pet on sic.

    I didn't even want to listen to the second half of the video. I don't know if he mentioned the use of Raging Strikes+Contagion(+Bane), or how Miasma II can fit in the single target rotation.

    Mr. Happy actually isn't that good of a player, but he posts a lot of general information. What he says is a good start, but never take it to heart.
    (2)
    Last edited by Kevee; 09-19-2013 at 06:03 AM.

  10. #100
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Another bump for constructive feedback.
    (0)

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