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  1. #141
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    to me, fun is more things to do, and more ways in which to do them.
    Making limitations doesn't mean it's a bad use of resources. Every game needs limitations in some form or the other to be considered "fun".

    Put all those features together and you can only focus on each aspect for 1/3rd of the time. The more features you pile up, the less time and resources you have to develop them. Now, what's more fun: A game with excellent fighting mechanics or a game with subpar fighting, subpar chocobo racing and subpar "adventuring"? It's all about finding the balance. "More" is not always better. Most of the time it's not better.
    (1)

  2. #142
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zhyrios View Post
    I'll give you the chance now to come up with something that could add a new fun element and new content to the game, from the section working on gameplay and world exploration, something that benefits the game more, really, let's see your ideas :P
    Areas in the world have been discovered that are not reachable by normal means. Adventurers across the land have come to rely on chocobos to explore these hidden areas. While Exploring them, thier chocobo have been enjoying the freedom exploration as well and in these areas there are places you can take your Chocobos to dig up new and exciting treasure.

    Done.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #143
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Zhyrios View Post
    again noone gives examples of what these "ton of other things" could be.
    There has been plenty of threads before this one where many reasons were given to have jumping in the game.
    Some people say the reasons to have jumping are gone or for future contents. We can say the same to the people who don't want jumping, your reasons are gone (I still have to do detours for many obstacles -- ridiculously small gaps or fence, for example) or is future content too.

    Of course, we want them to focus on the battle content right now. But just like the world itself needs improvement and will be done after that, jumping could be added after the more important changes like new battle system. However, they need to plan now if they are to add jumping or not in order to design things properly and allow more possibilities for future content.

    As someone who wants free jumping to be added in the game, I, too, find the reasons of the people opposed to it to be insufficient to not add jumping. However, I understand that some persons are opposed to it since they value different content. The developers team is composed of multiple different teams, I am sure they can work on both your favourite content and the jumping feature at the same time, without compromising the release of your favourite content since it has to be done progressively.

    But in the end, what will happen is just the same as every patch they added to the game: many will be displeased because they didn't had they favourite content added at this patch.

    I don't mind if jumping is not added tomorrow or next month, but knowing they will add it at some point in time if good enough. Because I know they will add it and make your favourite content ALSO compatible with jumping when it gets in the game. Almost everyone would be happy then, except the most extremists who lost their mind during this debate.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #144
    Player
    Zhyrios's Avatar
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    Apr 2011
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    127
    Character
    Zhyria Wynter
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Making limitations doesn't mean it's a bad use of resources. Every game needs limitations in some form or the other to be considered "fun".

    Put all those features together and you can only focus on each aspect for 1/3rd of the time. The more features you pile up, the less time and resources you have to develop them. Now, what's more fun: A game with excellent fighting mechanics or a game with subpar fighting, subpar chocobo racing and subpar "adventuring"? It's all about finding the balance. "More" is not always better. Most of the time it's not better.
    My post was in general making the point that i would infact have more fun doing more things. rather than one thing all the time, regardless of how good it is, it's still repetetive. repeating = tedious = tedious = boring does not = fun. so yes, more content, more systems, more fun. im not saying they need to make like 50 different things to do, but something to break up the tediousness of doing the same thing over and over.

    Indeed they need to strike a balance between resources and things to do, the point im making is that, THAT balance, is not putting all resources into one thing, it is infact, splitting it up and covering a wider area. But dont exaggerate my words by assuming i want everything possible, i just want more to do than the far too few things we have to do now.

    And the Team does know this aswell, at release we didn't have sidequests, they're gradually adding more to do outside of the original foundations of the game. dungeons/raids soon too, which is good. im looking forward to it.

    In summary:

    you really have to define how MUCH more will something stop being better. but atm in the game's current state, yeah, more is definetely better.
    (0)

  5. #145
    Player
    wingiehai's Avatar
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    Mar 2011
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    Character
    Wing Var
    World
    Moogle
    Main Class
    Marauder Lv 50
    I want jump.
    (1)

  6. #146
    Player
    Zhyrios's Avatar
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    Character
    Zhyria Wynter
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    Tonberry
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    White Mage Lv 90
    Quote Originally Posted by wingiehai View Post
    I want jump.
    Simple and to the point? lmao
    (0)

  7. #147
    Player
    wingiehai's Avatar
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    Mar 2011
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    Wing Var
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    Moogle
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    Marauder Lv 50
    Quote Originally Posted by Zhyrios View Post
    Simple and to the point? lmao
    Well there's not much point in trying to argue on these forums, it ends up nowhere http://forum.square-enix.com/ffxiv/t...ing-unbearable. But yes simple and to the point
    (1)

  8. #148
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    My post was in general making the point that i would infact have more fun doing more things. rather than one thing all the time, regardless of how good it is, it's still repetetive. repeating = tedious = tedious = boring does not = fun. so yes, more content, more systems, more fun.
    Just because they focus their efforts on few things that does not mean it has to be repetitive. It means they can focus on creating more and varied gameplay systems for said features and fleshing them out, so that there will be more than one way of doing them. Instead of having one repetitive system X, one repetitive system Y, Z, C that are separated from each other. Fleshing out one system well is not inferior to making lots of barebone systems.

    atm in the game's current state, yeah, more is definetely better.
    Not everything that you could consider "more" equal automatically "better". It has to make sense too. If there are no monsters, why implement a combat mechanic? If there is nothing to craft, why implement crafting mechanics? Those are a waste of time and won't make the game "better".
    (1)

  9. #149
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    Mar 2011
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    It's just jump anyway. I can't believe a game, and an MMO at that, won't even let you jump or climb or swim or hop... only walk and run. That's so weird.
    (4)

  10. #150
    Player
    Zhyrios's Avatar
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    Apr 2011
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    127
    Character
    Zhyria Wynter
    World
    Tonberry
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    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Just because they focus their efforts on few things that does not mean it has to be repetitive. It means they can focus on creating more and varied gameplay systems for said features and fleshing them out, so that there will be more than one way of doing them. Instead of having one repetitive system X, one repetitive system Y, Z, C that are separated from each other. Fleshing out one system well is not inferior to making lots of barebone systems.



    Not everything that you could consider "more" equal automatically "better". It has to make sense too. If there are no monsters, why implement a combat mechanic? If there is nothing to craft, why implement crafting mechanics? Those are a waste of time and won't make the game "better".
    you misunderstand me i guess

    I'm not mindlessly requesting jump features. personally i would find that if they did implement it as just a standalone asthetic feature it would be quite a waste of time. of course things have to make sense, im not argueing that :P but everything can be given a purpose, that's up to the dev teams. dont dismiss ideas until you think of all possible ways it can be done. Dont dismiss jump for jumping's sake. give it a think, give it a purpose, and its all of a sudden not rediculous at all.

    "It means they can focus on creating more and varied gameplay systems for said features and fleshing them out, so that there will be more than one way of doing them."

    I like this, cause that leads to the point i'm making with jumping, it can aid in the development of new systems, "jumping" could become a new way of doing certain tasks. its just all up to the Devs how. and in the meantime we can speculate and come up with our own ideas and have fun with it.
    (1)

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