That's good to know, because so far I've been disappointed with the tank. I'm only rank 3 right now, and it can't seem to hold hate for more than a few seconds.
Its not like that, you only have to level him up 10 times and you will have all 55 points. Every level gives you that many points, at level 9 you will get 9 ADDITIONAL points. At 10 you get 10 ADDITIONAL points.
Level Synched FATEs might work. If levees still allow level synch for parties also. For some reason GC levees don't allow chocobo because its considered a party.Does anyone have any tips on how to level your chocobo effectively? It seems to be a painfully slow process no matter how I approach it. Furthermore, is there any way to have it gain EXP once you are level 50? The reason I ask is because I'm just about 50 on every DoW and DoM class (1.0 player).
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
this should really be adjusted to 57 points, so that you can at least 'unlock' the two other roles at the most basic level. It's fine if I have to specialize, but if i can't change the stat points easily, we shouldn't be completely locked out of the other stances if we focus one.Hello, everyone!
You’ll be happy to know that we are in fact planning for a way to re-allocate your companion skill points. Once we have the details, including when we plan on implementing this, we will be sure to let you all know!
Also, for those of you who are curious, the maximum amount of skill points you can earn is 55 points. In order to learn the final ability for each role, you’ll need to put in all of these points. Hopefully this information will help you plan out your companion’s abilities a bit better until we introduce the method for re-allocation.
I disagree, and to be honest I wish there was some way to do the same for characters. i.e., forcing the choice at some stage that a player focusing on one or few classes can level them higher, even if the extra few levels are highly superficial statistically.
I dislike the idea that by the time I 'finish' with a character they'll be "lv 50 everything"
I would prefer a system where for example every character in the game had the option of say 30 more levels, that offered tiny amounts of stats increase.
so one could be level 80 in one class, level 60 in three classes, or level 55 is 6 classes. If for no other reason then to actually distinguish the player;s own role playing choices "oh this guys like the magic roles and wants to be identified as a magician". rather then "Oh look an end game robot" L50 L50 L50 I wonder what his chosen class is and if the gear he's currently wearing is a reflection on that, or wither he's just logged off having reached L50 in a class he'll never be using again.
Lol.
In case it's not obvious, I've always prefered those games where characters have strong unique differences, In FFies that would be those like VI, IX and XIII as opposed to VII, XIII and XII where characters were the statistical equivalent of sacks of meat on which to hang your Materia/GFs/Licences, with end game teams being identically abled demi-gods with nought but a limit-break and superficial differences between them.
Last edited by Aurongroove; 09-13-2013 at 04:57 PM.
I'm hoping that there will be other companions added on that you can then summon the one you need to have specialized. Still a retraining item from the GCs would be nice. In case a later companion is perhaps faster/stronger compared to the current one so you can respec this one to something else.
If that's your plan and it does work out that way, is it to late to place an order with you. I want Redwing to be red.@Camate: Can we train only our company chocobos or also our self raised chocobos later?
Because my plan was originaly 3 Chocobos each specialized in one of the 3 roles and 1 or 2 hybrid Chocobos.
Maybe also let me be a Chocobo trainer if it is possible ^^
Raise them, train them and then sell them on the market.
Thanks for the update. Even if it costs 10,000 seals like respec'ing your character does, having an option to do it is better than no option. Especially for those who made the mistake of spreading their points around.
Me personally, I started off as DPS, but now my main is going to be tank, so since I made my Chocobo a tank, I have no real use for him... changing this would be great. That is, of course, unless we can bread multiple chocobos or get other companions in another way so I can have at least one tank and one dps
With regards to choco companions, will we be granted a pet control bar to make it so that we can sic em onto mobs to assist in the aggro build?
Add ability to call choco while in queue and you have a winner.
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