Are doing fates better to lvl your chocobo, or just killing single mobs 1 by 1. Thx in advance.
Are doing fates better to lvl your chocobo, or just killing single mobs 1 by 1. Thx in advance.

Wow, just simply wow... "we'd like you to look into how you’d like to specialize your companion and focus on acquiring the skills you need to make that happen."
I am sure you wont be stuck with a "poorly allocated" chocobo... but one different from me or the next person just a little, im sure they didnt design this so that you either have a God chocobo or a dud...
I like this it finally gives a little room for individuality!




Camate, could we at least get some information, either via tooltips, the tutorial, or on the forums of what the Max Rank and Max SP we can earn on the Chocobo Companion is? Considering we have to make permanent irreversible commitments when spending SP, not having that information from the beginning or on demand seems very problematic.
Please put out information on the total amount of SP acquired by max level and offer a reset for those who allocated skills in ignorance. Theres no excuse for putting players at a disadvantage like this -- if you're going to limit the amount of SP available it needs to be made known upfront so players can actually "specialize [our] companion and focus on acquiring skills [we] need," as opposed to having a random assortment of low level abilities acquired on the unrealized prospect of total completion.
Truth. I'd be totally down for this, but the devs need still need to give a reset for those who started allocating skills in anticipation of total completion (having not been told otherwise). Given the game is otherwise without skill trees (aside from bonus stat allocation.. which is also rather ridiculous given, once again, that there are no true skill trees) it was totally reasonable to assume that all the chocobo companion skills could be acquired as well.
Honestly, I think they should be as a reward for anyone with the patience to level chocobos to max (the exp rate is pretty ridiculous..), but I suppose thats a conversation for another thread.
In either case, additional chocobo skills seem to be of such marginal benefit anyway given the limited scope of chocobo usefulness (i.e. soloing.. or fate parties when you don't have enough people, which rarely happens at end game...) that I can't imagine anyone putting much time into this aside from simply to say they've maxed it out for bragging rights. Even then, given chocobos evidently can't be truly "maxed", even that limited value has been reduced.
Since I'm here, I'll expound a little on my overall thoughts on the three big problems with chocobo companions:
1) Duty finder cancel.. makes them almost useless, to me at least. They're a convenience, but by no means a necessity, and often turn out to be more trouble than they're worth given this sad fact.
2) Vagueness on available skill points, not reset. Not only is it unclear what rank you chocobo can achieve (I'm assuming 10 based on the achievement, but theres no guarantee of this... so 10+9+...+2+1 = 55 SP total?), but theres no option to change this once you find out that you can't actually max out your chocobo (a totally reasonable assumption given theres no other skill tree system in the game). Furthermore, theres no way to know ahead of time how skills will actually play out with the AI (i.e. you may want an awesome tank chocobo, then level it and find its buggy as hell), so a reset is pretty important here.
3) Slow leveling. Given the insanity of chocobo skill trees, and the prospect of chocobo breeding in thefuture, it seems odd that SE would see fit to make the leveling so incredibly arduous. Chocobo leveling should be an afterthought, and it ought to be more akin to FC levelling, not old school FFXI grinding. Chocobos should also be getting quest and fate exp, not just combat exp.
A number of people have voiced concerns that chocobo skill resets would negate the purpose of potential chocobo breeding, but I would think people would want to breed multiple chocobos with different skillsets regardless of the presence of a skill reset.
Personally, especially if they ease up on the exp requirement, I would think people would have more incentive to breed multiple chocobos with different builds, then modify each build using resets as they get a better feel for how the AI handles the target usage situation.
Putting bad grammar aside, if you're trying to say that people like myself, who evenly allocated skills anticipating a fully maxed chocobo, are fools for doing so because of some existing game mechanic, I'd love for you to point me to it.. like I said above, there aren't any skill trees in this game so I don't know why I'd be expected to anticipate one on my chocobo. The closest thing I can think of is bonus stat allocation, which is at least somewhat reasonable as we know what level we will max out at, unlike chocobo ranks. Theres been talk in this thread about the rank 10 achievement, but that said theres also an achievement for completing your level 30 class quest... should we have expected the game ended at level 30 based on that? Obviously not, especially given it was common knowledge the game is capped at 50, but the point is that until this thread I am unaware of instance in which SE actually made players aware of the fact that skills were to be allocated limitedly or what rank they would be capped at.
With the understanding that this game does indeed not support skill trees, my initial interpretation of the vague "how you allocate your sp is up to you, be wise about your choices because the decisions are permanent" text was that I should be cautious in my skill allocations by level to avoid a lopsided experience before hitting max. Evidently, that wasn't the intent of the active help, but there's no way for players to divine that on their own. Kudos to those who took the pessimist route and assumed SE would abruptly force skill tree decisions on them, but those who started allocating points in good faith that chocobos would follow the established skill norms from character progression should not be penalized for the error.
Last edited by GilbertLapine; 09-04-2013 at 05:19 PM.

What I would love to see is a rework on the companion system. It's just quite frustrating as it is right now with your companion joining you in a party. It should be in a separate system. You can't do Guild leves although they're basically the same as normal leves which you can call your choco upon. You can't sign up for DF. You have to unsummon each time you move from point a to point b (if its a little far) eventhough you have another mount. It costs too much money to level you chocobo and its quite annoying the way it is now. It doesn't help it takes forever for it to level. I'm 42 on my first class my companion is 3 and I've used him a lot
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This, my Companion stuck in level-2 forever too. I can't even get the point for cure yet despite I plan to chocobo to be a healer.
It also doesn't make sense of why you need to withdraw him first before you can ride another kind of mount? It waste a lot of time to call in and out. The most important thing is about why can't you use him during waiting for Duty?
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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