Yah but Bard has now gone way of the Pugilist this is the new concept and the future of the ARCH>PUG>BARD

Yah but Bard has now gone way of the Pugilist this is the new concept and the future of the ARCH>PUG>BARD

I'm not convinced that its a useless limit break, though I'll admit I haven't been in enough higher dungeons to even advise on this. It does seem a bit weird that a DPS classes limit break is a heal, though.
Plz read the post SE and change archer/bard limit break. Make it dps single target or something.

Trust me, late game bard in dungeons is fun, while id admit i felt weak doing early dungeons, i forgot most of that experience because of how much of a badass you become later on. If you guys believe that you need an LB to feel important, keep leveling and you will eventually figure out that yes, its not an LB that makes you a hero. Its an LB that makes you a savior. As for the -20% reduction problem, when you get to the high levels and obtain strong gear, your consistent crits will compensate for it. Sometimes its better to think about benefiting you party rather than benefiting yourself, theres no way you can complete a dungeon without your party members; you need them, so help them and the rewards will flow in.
Then again theres no need to play a job that you hate playing, thats not fun at all, and no fun is no good :/
so true <3Trust me, late game bard in dungeons is fun, while id admit i felt weak doing early dungeons, i forgot most of that experience because of how much of a badass you become later on. If you guys believe that you need an LB to feel important, keep leveling and you will eventually figure out that yes, its not an LB that makes you a hero. Its an LB that makes you a savior. As for the -20% reduction problem, when you get to the high levels and obtain strong gear, your consistent crits will compensate for it. Sometimes its better to think about benefiting you party rather than benefiting yourself, theres no way you can complete a dungeon without your party members; you need them, so help them and the rewards will flow in.
Then again theres no need to play a job that you hate playing, thats not fun at all, and no fun is no good :/

The limited break for Bard needs to be changed. The whole class is mushed up mess with no real thought behind it. Really feeling like Bard was a last minute job that they put together and didn't even try to put any type of synergy into the class. Really hoping to see some changes to the limit break and updates to the job soon. :/
Personally i feel Bard, should have an enhancing Limit break. As we will always have a healer for the big healing LB. An enhancing limit break wouldn't be an attack like other DPS jobs but maybe provide significant buffs to TP, Mana Regen, Skill speed, Spell Speed, Determination, and clear alignments. Therefore you get the DPS style damage output but its a support LB.
T1: Battle Cry
T2: Fury Brand
T3: Gjallarhorn
I would be cool with this as it would increase the dmg to the boss indirectly and help all party members in some way. The heal is just too weak and the range is too small to have a "wipe saving" effect if the healer is already dead. For the heal to be even close to effective, it has to be used in comjunction with a healer so that you can help the healer catch up on the increased dmg.Personally i feel Bard, should have an enhancing Limit break. As we will always have a healer for the big healing LB. An enhancing limit break wouldn't be an attack like other DPS jobs but maybe provide significant buffs to TP, Mana Regen, Skill speed, Spell Speed, Determination, and clear alignments. Therefore you get the DPS style damage output but its a support LB.
I like the current LB.
LB3 is really OP and a life saver when a few people died for the group rez. If a healer would need to use it, he would waste time but a bard casting it allows healer to focus on tank healing.

No problems with the class/job or limit break here. I love giving added support to my healer. And when there are two bards in the party; the healer never runs out of mana. We can also keep TP up for tanks/other classes. We can increase damage for spell dps, or hog the dps when our support isn't needed. Plus we can decrease our enmity... No complaints here, the class works freaking great.
"Due to technical difficulties, beyond our control, the light at the end of the tunnel is temporarily out of service." ~Unknown
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