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  1. #1
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lasteran View Post
    I love crafting in this game. It has been done extremely well. In fact, its so good I often find my entire inventory is full of crafting materials...as well as my Retainers. I end up having to spend an inordinate amount of time trading back and forth with my Retainer to get the crafting mats I need to keep going.

    I propose that SE give us the ability to craft items with ingredients stored in the Retainer's inventory. To make it a little more realistic, I would require that the Retainer actually be summoned so they can "assist" by "handing the materials over" when I need them.

    Not only would this make crafting more efficient and fun by reducing non-value added inventory management annoyances but it would leave more of your character's inventory open for precious loot.
    Inventory management is an important part of crafting that leads to interesting decisions. Removing the decisions altogether is just dumbing down the game, so no thank you.

    Quote Originally Posted by makii View Post
    I can't even click the retainer bell due to idiots standing on top of it. Why do people do this? PLEASE give us our own bell in our room.
    Rebind the "confirm" function to a key you can easily access. I got mine bound to "V". That way you just use "V" to access retainer in one press.

    Quote Originally Posted by Crimsonforce View Post
    i dont really mind going into the retainer to get stuff, sure it would be faster to let us craft from it. but what i dont like is how you cant even tell how many of those items you have in the bank say if i had 1 "oak log" in my inventory it says 1/99(total:1) i just wish it would tell you have many you had in the bank aswell
    Yet another "dumbing down" change that people want to implement. Maybe take the time to actually organize your retainer so that you know where all your stuff is? Currently, you have to gauge the value of organizing your retainer vs spending that time crafting instead; that's an interesting decision you want to remove.

    I speak of this as a crafter that has lv50 in all professions and can HQ i70 100% in 4 out of 8 of them. So yeah, I got some experience.
    (2)
    Last edited by HurtigeKarl; 10-12-2013 at 07:51 PM.

  2. #2
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Inventory management is an important part of crafting that leads to interesting decisions. Removing the decisions altogether is just dumbing down the game, so no thank you.
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    (7)

  3. #3
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lasteran View Post
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    I wouldn't say most. Inventory management is a staple of practically every mmo. Not everything is about instant gratification and simplicity.
    (1)

  4. #4
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BlackPriest View Post
    I wouldn't say most. Inventory management is a staple of practically every mmo. Not everything is about instant gratification and simplicity.

    What the heck are you even talking about? Instant gratification and simplicity? You think inventory management between me and my retainer is some kind of integral part of the crafting experience?

    I still have to farm the items, I still have to craft the items, I still have to store the items.

    Instant gratification, LOL!

    I am all for old school gameplay mechanics but I am against things that are just stupid. I would be totally OK with making it twice as hard as it currently is to HQ something. Hell make it three times as hard. You won't hear a complaint out of me.

    But make me click 15 times when the same thing (finding a snurble tuft hidden away in one of my retainers' inventories) could be done automatically AND REMOVE NOTHING FROM THE GAME OTHER THAN WASTED CLICKS, then I ask for this problem to be looked at.
    (6)

  5. #5
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lasteran View Post
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    Jesus christ. Note that I wrote " "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions."

    How are mounts changing the game so that you have to overall think less and do less interesting decisions? A decision implies that you have to choose between different options; by removing one option that evidently comes with its costs and benefits, you often simply dumb down the game.

    Currently we have travel by chocobo porter: you can afk, cost little gil, but takes significant time. Travel by teleportation: costs higher gil, instant, has "favourite location" feature that introduces interesting choices. Travel by mount: cost no gil, takes significant time, limited afk ability. Return: costs no gil, can only bind to one location, has cooldown.

    Removing mounts will lead to having overall less interesting decisions, i.e. dumbing down. Similar argument for removing crystals.

    Rewarding in what sense? I find it a bit intellectually rewarding in the sense that I have to take more interesting decisions.
    (1)

  6. #6
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Jesus christ. Note that I wrote " "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions."
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    (5)

  7. #7
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lasteran View Post
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    Don't have things you aren't using in your inventory, inventory space issues solved.

    Stop hoarding everything you find.

    I've had both my retainers full since ARR launched. I don't organize anything and it still takes me minimal time to find anything.
    (2)

  8. #8
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lasteran View Post
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    Let's compromise: let them implement a feature that does a "Chocobo porter/teleport" analogy for retainers but with a gil fee, just like for teleporters. That's the one way to design it so that it doesn't "dumb down" the game. Those who already have organized retainers may choose to not use it, but those who have messy ones or bad memory can pay fee to have easier access.
    (0)