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  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Eh GW2 and many other mmo allows this, why not FF that is a game much more craft based than any other mmo?
    (1)

  2. #2
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39
    Ok with this idea at the condition it's an option that I won't use

    I am the one who craft, so I'll have to take the mats from the retainer, hand to hand, that's what is happening now.

    How do you explain you'll craft something in "Podunk" (in the middle of nowhere), using retainer's mats when that retainer is located in one of the main town? Mats are not sentient to use any kind of ether teleportation flow ..

    Anyway, that will never be implemented, just because it's not worthy for SE to put some devs on this.
    (0)

  3. #3
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lasteran View Post
    I love crafting in this game. It has been done extremely well. In fact, its so good I often find my entire inventory is full of crafting materials...as well as my Retainers. I end up having to spend an inordinate amount of time trading back and forth with my Retainer to get the crafting mats I need to keep going..
    Great point and i am sure many would agree.

    Either that or least when we hover over some mats or items in the crafting log, while our characters inventory might not have any of the mats showing a (0), it would be nice if it would show us that our retainers have (xx) of that particular item/mat instead of making us run to our retainers to check which retainer has what.
    This happens to me a lot since my retainers a littered with crafting mats that i have to filter through to find what i need.
    (2)

  4. #4
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39
    Use this "inconvenience" to train your memory. You'll see you'll remember all what you have, how much units, and where, pretty quickly.
    (0)

  5. #5
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Deathgasm View Post
    Use this "inconvenience" to train your memory. You'll see you'll remember all what you have, how much units, and where, pretty quickly.
    While i would agree with you of course, considering one of my retainers is full and the other one is close to being full, that makes a total of about
    5x5= 25 items per page
    7x25 = 175 items per retainer
    175 x 2=.... see where this is going?

    If we were talking about 100 items then yeah, no problem remembering but there are more than 300 items.

    Sure i can recall plenty but why should i if a simple system can be put in place.
    (1)
    Last edited by Velev; 10-13-2013 at 01:15 AM. Reason: typos

  6. #6
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Lasteran View Post
    ..

    I propose that SE give us the ability to craft items with ingredients stored in the Retainer's inventory. To make it a little more realistic, I would require that the Retainer actually be summoned so they can "assist" by "handing the materials over" when I need them.

    Not only would this make crafting more efficient and fun by reducing non-value added inventory management annoyances but it would leave more of your character's inventory open for precious loot.

    Yes though I'd also like a Guild Wars 2 'collectables' system.
    Being able to open inventory and deposit items to an account wide master vault in which each item type is separated into it's own special bank - extremely useful.

    At the moment I have more of a challenge logistically managing my inventories than I do running dungeons.
    (1)

  7. #7
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Retainers were a mistake back in 1.x, and it is still a mistake now under the current bare bone implementation.

    They are:
    1. Hard to access, other then limited locations in cities and inaccessible in the field
    2. disorganized and unsorted items
    3. Inability to determine the total number you have for a given item (ie: 37 in total inv, vs 10 in R1, 20 in R2, and 7 in inv)
    4. Ineffective when it comes to gather materials needed for a given "bill of materials"

    The old 1.x inventory lack-of-management system needs to go, and a much improved system is way over due.

    EDIT:
    Quote Originally Posted by Deathgasm View Post
    How do you explain you'll craft something in "Podunk" (in the middle of nowhere), using retainer's mats when that retainer is located in one of the main town? Mats are not sentient to use any kind of ether teleportation flow ..
    You can TP from no where to any TP node, so why not your material? Since when a FF game is so limited?

    jc
    (2)
    Last edited by AttacKat; 10-13-2013 at 12:42 AM.

  8. #8
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39
    Quote Originally Posted by AttacKat View Post
    You can TP from no where to any TP node, so why not your material? Since when a FF game is so limited?
    Since this, certainly:
    Aetheryte

    People should read.. all was explained in-game very well
    (0)

  9. #9
    Player
    Razsca's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Ai Ko
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lasteran View Post
    I love crafting in this game. It has been done extremely well. In fact, its so good I often find my entire inventory is full of crafting materials...as well as my Retainers. I end up having to spend an inordinate amount of time trading back and forth with my Retainer to get the crafting mats I need to keep going.

    I propose that SE give us the ability to craft items with ingredients stored in the Retainer's inventory. To make it a little more realistic, I would require that the Retainer actually be summoned so they can "assist" by "handing the materials over" when I need them.

    Not only would this make crafting more efficient and fun by reducing non-value added inventory management annoyances but it would leave more of your character's inventory open for precious loot.

    Amen

    /10char
    (1)

  10. #10
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Good idea. But maybe only allow this when crafting in your house when housing gets added.

    It makes sense, all ingredients are in reaching distance.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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