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  1. #61
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Skulldead, just think of FFXIV like you're playing any other JRPG, at first, first when you go through any JRPG in most cases are really simple, pretty straight forward.

    However once you're near end game you have more options such as extra dungeons and other events/quests that's not related to the games main storyline, which can be much much harder than the actual main story. FFXIV is taking the same approach from what I can tell, they want the players first to enjoy the story and while you're doing so with the simpleton mechanics you're getting used to game play. By the time you finish the story, you have a general idea to play your class/character well. From there you got all these new dungeons, high end gear, side stories, and future expansions that will further enhance gameplay.

    At least I think that's what YoshiP is trying to achieve.
    It may not make already used to MMORPG's from the beginning but end game being challenging, while first time MMOers can learn and get into MMORPG without being too worried.
    (2)
    Last edited by Reinheart; 08-30-2013 at 07:48 AM.

  2. #62
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Somehow this reminds me of XIII and XIII-2. Aside from the l'Cie I think it started to become challenging (mind the word challenge, not excrutiating or stupidly hard) at chapter 10 or 11 ...of 13. And XIII-2 even had an easy mode. lol

    I'm sorry, but gamers nowadays are (and forgive me if I sound harsh) pussies. lol

    It certainly doesn't have to be Dark Souls difficulty (though, in <primal> extreme, why not). But at the moment it feels more like Kirby's Epic Yarn.
    There are more than enough things implemented that help players overcome hurdles. There is food, you can team up, heck, we even have the Echo..
    Yoshi even said that he'll lower the difficulty of content over time so everyone can catch up. I welcome this notion, I really do.
    XI would have benefitted from that ages ago. But please, don't start -that- low.
    And why make me wait like 50(?) hours till I reach endgame? There's so many things wrong with that statement. lol

    In the end I remain hopeful that the difficulty will rise soon, as players here are suggesting. Though, that doesn't change the fact that I strongly disagree with the way difficulty in this game is handled so far. Again, challenge =/= stupidly hard.
    (0)
    Last edited by Payadopa; 08-30-2013 at 08:04 AM.

  3. #63
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Oh and I just remembered the MP bar for ACN. lol
    I really never fall below 95%. I mean, why do we even have one then. xD
    (0)

  4. #64
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I think the learning curve is alright. If any of you that are complaining were in alpha/beta, remember your judgement is off. I feel like I could get 1-20 in Grid's story with my eyes closed, but that's not a design flaw. I live with three guys that've never played XIV before, and they honestly needed it.

    What I do think, though, is that longer-lasting open-field exping could be an option alongside the current system. I honestly don't think it's a "design flaw" so much as an exp calculation flaw. I can already team up with 4-8 people and take down higher-level mobs, but the exp reward for doing so seems underwhelming when compared to hunting logs and FATEs.
    (0)

  5. #65
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dejann View Post
    This response is idiotic.

    I agree with the OP. I don't care if the difficulty of the game rises a tad at 50, but from what I've played on a couple of different servers/classes (thanks 1017), so far it's pathetically easy. Not once have I come close to dying or thinking the game was challenging at all. Again, I've only done the first 3 dungeons and leveled several classes to a bit under 30, but still - could not be easier. Again, just my opinion.
    try...levelling...past....30...question mark...
    (0)

    trf-guild.com

  6. #66
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Payadopa View Post
    I'm lvl 19 now
    Please read the rest of the thread.

    That's almost 50% till lvl cap.
    Probably closer to 20% of the way to 50.

    I'm not trying to be rude here, guys, but man, play past level 30 before you complain about how easy the whole game is. They're not going to tune the early levels to be overwhelmingly hard, because lots of people who are new to MMOs (and whom SE is specifically targeting) need a gradual introduction, and are going to be turned off by high levels of difficulty while they're still trying to figure out what buttons do what. Before very long, stuff gets harder; MUCH harder. Please try out the mid-to-high-level content (35+) and form an opinion then. If you're as hardcore as you say you are, you should be able to get to that level within a couple of days at most.

    Quote Originally Posted by Mychael View Post
    19/50=38%.

    ..which is closer to 50 than 20, actually.

    At least fact-check your fact-checks.
    If every level from 1-50 took the same amount of time to get through, sure, but that's not how it works. In terms of time-to-cap? Level 20 is nowhere near the halfway point.
    (1)
    Last edited by Keres; 08-30-2013 at 08:22 AM.

  7. #67
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Keres View Post
    Please read the rest of the thread.


    Probably closer to 20% of the way to 50.

    I'm not trying to be rude here, guys, but man, play past level 30 before you complain about how easy the whole game is. They're not going to tune the early levels to be overwhelmingly hard, because lots of people who are new to MMOs (and whom SE is specifically targeting) need a gradual introduction, and are going to be turned off by high levels of difficulty while they're still trying to figure out what buttons do what. Before very long, stuff gets harder; MUCH harder. Please try out the mid-to-high-level content (35+) and form an opinion then. If you're as hardcore as you say you are, you should be able to get to that level within a couple of days at most.
    19/50=38%.

    ..which is closer to 50 than 20, actually.

    At least fact-check your fact-checks.
    (1)

  8. #68
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mychael View Post
    19/50=38%.

    ..which is closer to 50 than 20, actually.

    At least fact-check your fact-checks.
    Because MMO's totally have linear XP curves right?
    (5)

    trf-guild.com

  9. #69
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Having finished the "main storyline" the difficulty curves pretty well. I'd say Stone Vigil is probably the first decent challenge as you'll notice stuff hits a lot harder in there but once you have the boss mechanics figured out you should be able to clear it within the time limit.

    I'd actually say Garuda at lv44 is the hardest fight in the storyline, at least it's the one I had the most wipes to by far. But it's well designed in that you can figure out her patterns as you go, get a bit further each time, and eventually get her down.

    People should remember that the storyline quest is just that, a storyline. It feels like a throwback to the old days when FF stories were good, but this is an MMO and it's only a tiny part of the game.
    (1)

  10. #70
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Keres View Post
    Please read the rest of the thread.
    Well, I did! Yay me!

    Also, nit-picking over semantics isn't really helping. lol I'm seriously trying to have a meaningful discussion here. You'll need more if you want to convince me. And then again discussing something doesn't have to lead to convincing someone. Just because I understand your point of view doesn't mean I have to agree with it. Something alot of people (especially on this forum) don't seem to grasp. It's okay to have different oppinions, people! Yay!
    (0)

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