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  1. #71
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    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Bled View Post
    I sometimes wonder if the development of FFXIV is planned to go like FFXI. FFXI released in Japan before NA and was widely criticized, then through patching they fixed the basic foundation. With the release of FFXI in NA they created an expansion that fixed most problems and added all new content. I sometime wonder if this same progression is what is in store for FFXIV and the PS3 release.
    I though about that maybe the ps3 release would come out with a Expansion that would fix everything. Because sadly release the ps3 version how it is now with the same storyline and only rank 50 and pretty much just fix the game how it should have been for the PC release wont cut it.

    Also a note to this FFXIV wont never have a lot of players even if they make stuff for casual and hardcore. If they don't put a lot of TV ads, Website ads and gamestop ads world wide if they don't do this then FFXIV going to have small player base like FFXI. A lot of FF fans don't even know what FFXI and FFXIV is

    @Kilta_Firelotus

    Are you joking? have you ever done a raid in wow? they can easy take up 3-6hours just like FFXI Endgame. Most ppl fall asleep and they end up leaving it. Hint the reason they added the way to save the raid and you can just warp the full party back in the next day. Even some dungeons in WoW take longer then 30mins -.-

    Top of that to even do the PVP you have to wait for it to be up it can be 1min or 1+hour wait time even at hours that a lot of ppl playing.

    So even wow casual players have to sit there for hours to wait for something to happen even some item to get are hard drop rate and can take hours to get. some rare pets and item took me at least 3+hours to get.
    (0)
    Last edited by Zenaku; 04-16-2011 at 06:06 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #72
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    Quote Originally Posted by Zenaku View Post
    I though about that maybe the ps3 release would come out with a Expansion that would fix everything. Because sadly release the ps3 version how it is now with the same storyline and only rank 50 and pretty much just fix the game how it should have been for the PC release wont cut it.

    Also a note to this FFXIV wont never have a lot of players even if they make stuff for casual and hardcore. If they don't put a lot of TV ads, Website ads and gamestop ads world wide if they don't do this then FFXIV going to have small player base like FFXI. A lot of FF fans don't even know what FFXI and FFXIV is
    Most of my friends are hard core Final Fantasy (Traditional) fans, and do not even believe there exists a FFXI or FFXIV lol.
    (0)

  3. #73
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    in truth why should duration or how long a player can play be a reason to break up the player base? All content should be accessable regardless as we are all players paying/paid the same money. Why should hardcore get content that a casual can join in on?
    And saying content can be accessable by both isn't making all content casual. But all you guys want is conten that is challenging, right? creating a challenge is easy w/o the time consuming tacted on.

    More importent its a game meant for fun. And we are all gamers. :3 No reason to seperate us by how long we play.
    (0)

  4. #74
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    i never had that issue.. with pvp that is. Even still you don't need an event take up a ton of time. I just don;t wanna get left outa content is all really. :/
    And i'm a player who is techi a "hardcore".
    (0)

  5. #75
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    Quote Originally Posted by Kilta_Firelotus View Post
    i never had that issue.. with pvp that is. Even still you don't need an event take up a ton of time. I just don;t wanna get left outa content is all really. :/
    And i'm a player who is techi a "hardcore".
    If you want to participate in content all you need to do is meet the requirements which normally means a Rank or Level. I don't see that as restricting people from content, seeing as every game has prerequisites of some kind in order to participate in something.

    You want to fight Ruby Weapon in Final Fantasy 7 well get to the end of the game... does that mean FF7 catered to Hardcore players... no it meant you had to play the damn game lol.
    (1)

  6. #76
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Kilta_Firelotus View Post
    in truth why should duration or how long a player can play be a reason to break up the player base? All content should be accessable regardless as we are all players paying/paid the same money. Why should hardcore get content that a casual can join in on?
    And saying content can be accessable by both isn't making all content casual. But all you guys want is conten that is challenging, right? creating a challenge is easy w/o the time consuming tacted on.

    More importent its a game meant for fun. And we are all gamers. :3 No reason to seperate us by how long we play.
    You can't make something challenging and casual if it too challenging then casual players can't even do them because it would take time. Even if you could make it challenging and it take 30min to do hardcore players would get bored of doing the same thing every 15mins because we get it done way faster because we have the top of the line gear and we do everything about the game so at the end it would be challenging for us only the causal players.

    Anyways yoshi said in a interview there two system

    4- man less Challenging less time planing easy set up to do
    8- very challenging take longer to do and you need to plan out more team work.

    All am saying that i hope he stay with that idea and at the end they would be Item that casual would take months to get. Even as a hardcore player i never got the weps from FFXI that cost 100+mil to get.

    @Kilta_Firelotus how long to you have to play a mmo? do you even play FFXIV to start with? did you even get a class 30+? did you even play this game when it took hours to get a level because the sp was random?

    You can do hardcore and casual events no one is stoping you but if you want to do the hardcore version it would take little more time and planing and setting up. i don't want to see something taking 6hours even wow have raids that take that long. So even if casual players can do raids in wow that take that much time i think you can do something ffxiv that take at least 3hours to do or less.

    by all means am not saying that i want to see something taking anymore then 2hours even casual players can do that. so the 4 man party version can take 1 hour to do at best if you have better team it can take hours.

    At the end matter what you do it going to take a lot of time if you have dumb players not doing it right.

    So maybe you think i was hoping for something that take 5+hours to do no thanks i don't want that i want something that take a long time but not that crazy.

    the NM added to ffxiv now where just mobs with high hp and 5mins repop could they not make it at least have there own attacks and hard to kill? and maybe a 1-3hours random repop time? it could pop right on the 1hour or not. That still casual i'm sorry but casual don't have 30min to play -.- if that all they have a day there better off playing offline games.

    why could they not add stuff like serket? make it a 1-3 hours random repop and it's hard to kill but you still got 30min to kill her before she rage on you and you all die. that very casual and hardcore at the same time don't you think?
    (0)
    Last edited by Zenaku; 04-16-2011 at 06:32 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #77
    Player
    Flower's Avatar
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    Lily Lovelace
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    Quote Originally Posted by TheVedis View Post
    "Its just as valuable as any other persons opinion"
    I agree 100% with you, I am tired of these flame baited useless topics that have no point but to bash other people. Seriously grow up OP. This is not WoW if you want drama and useless childish chatter this is not the game for that go find some other forums to spam up.
    (0)

  8. #78
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    Hardcores lost the war for the leadership position in MMOs almost 5 years ago. This isn't even a debate any more. Even when they're grossly over-represented on forums they still are the vast minority. Again, if you look at the like responses to casual players fighting against hardcores on this forum, it's not even close. The casual players are liked. The hardcore players are not liked. The number of hardcore likes usually equals the number of hardcores fighting. The number of casual likes far exceeds the number of casuals fighting.

    They're just testing the waters to see if they can make a comeback and take the genre again.

    Their only role is merely one of association. Hardcore players tend to push for challenging content, and keep the level of challenge in the game more acceptable than if only casuals had a say. This is not to say that hardcores want things hard and casuals want them easy, just that as a group, there's an association there.

    If we could get the casual players together who like challenging content that is convenient, there would be no role for hardcores and we could just dismiss them as irrelevant to the genre.

    Challenging content that is convenient to play. That's the goal. The hardcores will say "design us content and design you content." As if they deserve higher-tier challenge and loot than anyone else. The hardcores need to learn that they'll not be getting content that's "theirs." Every aspect of the game belongs to the player who plays in 1-3 hour blocks of time. They paid for it.

    By challenging we mean you have to think. Plan. Coordinate. Not you have to get 6 archers. Not you have to fight 10 shells and their pathetic juvenile drama for a shot at a shot at a drop. Not endless weedout after weedout simply because some idiot wants to feel like they're specia when NOTHING in this world can support that lie.

    Shoot the idiot. The world becomes so much more bearable.
    (0)

  9. #79
    Player
    Zenaku's Avatar
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    Quote Originally Posted by Peregrine View Post
    Hardcores lost the war for the leadership position in MMOs almost 5 years ago. This isn't even a debate any more. Even when they're grossly over-represented on forums they still are the vast minority. Again, if you look at the like responses to casual players fighting against hardcores on this forum, it's not even close. The casual players are liked. The hardcore players are not liked. The number of hardcore likes usually equals the number of hardcores fighting. The number of casual likes far exceeds the number of casuals fighting.

    They're just testing the waters to see if they can make a comeback and take the genre again.

    Their only role is merely one of association. Hardcore players tend to push for challenging content, and keep the level of challenge in the game more acceptable than if only casuals had a say. This is not to say that hardcores want things hard and casuals want them easy, just that as a group, there's an association there.

    If we could get the casual players together who like challenging content that is convenient, there would be no role for hardcores and we could just dismiss them as irrelevant to the genre.

    Challenging content that is convenient to play. That's the goal. The hardcores will say "design us content and design you content." As if they deserve higher-tier challenge and loot than anyone else. The hardcores need to learn that they'll not be getting content that's "theirs." Every aspect of the game belongs to the player who plays in 1-3 hour blocks of time. They paid for it.

    By challenging we mean you have to think. Plan. Coordinate. Not you have to get 6 archers. Not you have to fight 10 shells and their pathetic juvenile drama for a shot at a shot at a drop. Not endless weedout after weedout simply because some idiot wants to feel like they're specia when NOTHING in this world can support that lie.

    Shoot the idiot. The world becomes so much more bearable.
    I wont not mind if they make things challenging and it's casual but if its just all casual then there not point i can't stand logging in every day and doing the same leves i done 5000000 times there not even fun to do to start with. I don't want something that last 6hours also that be to much time wasting to get one item at best or none for that matter. But if all stuff are 30mins then what the point in doing them or adding it for that matter if there less then 30mins and drop rate is pretty good then onces i did them i have noting else to do. Then less and less players would do them and most casual players would even get the item not if they make it solo

    i want something Challenging and it going to last at least more then 30mins. Like serket NM it hard to kill very challenging but you only have a set of 30mins to kill them. A party of 15 take it down pretty quick but 1-4 become even more Challenging make the repop time something like 2-5hours random time it still very casual and challenging.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #80
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    Quote Originally Posted by Peregrine View Post
    Hardcores lost the war for the leadership position in MMOs almost 5 years ago. This isn't even a debate any more. Even when they're grossly over-represented on forums they still are the vast minority. Again, if you look at the like responses to casual players fighting against hardcores on this forum, it's not even close. The casual players are liked. The hardcore players are not liked. The number of hardcore likes usually equals the number of hardcores fighting. The number of casual likes far exceeds the number of casuals fighting.

    They're just testing the waters to see if they can make a comeback and take the genre again.

    Their only role is merely one of association. Hardcore players tend to push for challenging content, and keep the level of challenge in the game more acceptable than if only casuals had a say. This is not to say that hardcores want things hard and casuals want them easy, just that as a group, there's an association there.

    If we could get the casual players together who like challenging content that is convenient, there would be no role for hardcores and we could just dismiss them as irrelevant to the genre.

    Challenging content that is convenient to play. That's the goal. The hardcores will say "design us content and design you content." As if they deserve higher-tier challenge and loot than anyone else. The hardcores need to learn that they'll not be getting content that's "theirs." Every aspect of the game belongs to the player who plays in 1-3 hour blocks of time. They paid for it.

    By challenging we mean you have to think. Plan. Coordinate. Not you have to get 6 archers. Not you have to fight 10 shells and their pathetic juvenile drama for a shot at a shot at a drop. Not endless weedout after weedout simply because some idiot wants to feel like they're specia when NOTHING in this world can support that lie.

    Shoot the idiot. The world becomes so much more bearable.
    You suffer from extreme stereotype problems... and an extreme of anything is enough to dismiss. Don't get me wrong your opinion certainly has the right to be heard, but should not be listened too.
    (0)

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