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Thread: Ps3 fate grinds

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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Decrith View Post
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    Sorry, you're wrong, it's not a PS3 limitation, it happens to PC users as well. It's a function of several factors which are common to both platforms. even high end PCs can experience some degree of the issue due to server lag and network congestion. Drawing priority or graphics culling would help, both mid-low range PCs and PS3 (culling is less of an issue for higher performance hardware). Overcrowding is a larger issue, and what no one is talking about is the simple fact that in a FATE designed to take 10-15 minutes of tactical play with a group of 8-16 players is taking 2-3 minutes with 75-150 players.That many players in a single FATE cause problems on the server, network and client side, and that's not even considering the rendering load on the PS3 or PC running the client.

    Both PC and PS3 engines will automatically limit the number of players on screen at once to maintain framerate. As you move through an area, the proximity of characters to you governs whether they are drawn or not. You can experience server side lag even just walking through a densly populated zone, so when you start a FATE in such a zone, lag is inevitable, and not related to the PS3. In a busy FATE with lots of adds coming in, as the player moves around, the client is changing which players, pets and minions are to be drawn which is why players will pop-in and pop-out as you move around. Graphics culling Could help this by changing the draw priority during FATE, but that will not address the server and network lag that affects all players regardless of the performance of their client.

    Quote Originally Posted by Yoko_Kurama View Post
    @PhillyBop I don't think he is just talking about enemies rendering faster than players, more like the players can fill up his screen so much that he can no longer (with a controller) click on an enemy as it is covered by too many players, on a keyboard you can just start pressing tab and it will automatically find the enemy for you but i guess ps3 guys don't have that.
    Yeah, we do have tab targeting....While holding L2 or R2 (to activate the cross bar), pressing L1/R1 will cycle targets based on your targeting filter.
    (1)
    Last edited by Kosmos992k; 09-13-2013 at 04:18 AM.