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Thread: Ps3 fate grinds

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  1. #1
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by AntonyB View Post
    I'm not sure why FFXIV don't have a feature a lot like Aions being able to disable other people characters. It's like this, just disables all characters, leaves the mob and names available. It cuts masses of lag.

    *SNIP*
    I was actually thinking of something like patching this into the PS3 options (even PC if someone prefers it). Leave the AoE warning spots, life bars on screen, and the names. Damage can still be done, healers can see who needs lovin', and you still know when to gtfo of the way. I, too, have given up on Odin, Behemoth, and possibly 24-man parties on PS3. It saddens me a bit to think that Yoshida and his team knew of these issues and sold it to us anyway. *Shrugs* I'll probably have to buy a PS4 and another version of the game to get the full value out of it.

    - Before a PC player posts "What did you expect with old hardware?"... I expected to be able to enjoy the game in it's entirety with plenty of graphical corners cut, not be left out of a sizable chunk of the game.
    (3)
    Last edited by 10TailBeast; 09-05-2013 at 06:10 AM.

  2. #2
    Player
    Aqua_Amaiyo's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    86
    Character
    Aqualina Asalani
    World
    Siren
    Main Class
    Scholar Lv 70
    Same issue here, glad im not alone

    Bump/Support
    (0)

  3. #3
    Player Geldt's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    42
    Character
    Sel Lucavi
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Confirmed - PS3 players are completely disadvantaged compared to our PC counterparts when it comes to FATEs.

    I can only imagine what it will be like trying to play the Frontline battle system, when even more players and NPC's are going to be loading.
    (3)

  4. #4
    Player
    Demlix's Avatar
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    Aug 2013
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    27
    Character
    Demlix Layze
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Geldt View Post
    Confirmed - PS3 players are completely disadvantaged compared to our PC counterparts when it comes to FATEs.

    I can only imagine what it will be like trying to play the Frontline battle system, when even more players and NPC's are going to be loading.
    PS3 is almost 7 years old, and you use a controller to play. You will always be at a disadvantage.
    (1)

  5. #5
    Player
    Zastai's Avatar
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    Aug 2013
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    37
    Character
    Pebbles Pandemonium
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Note that it's not as simple as switching rendering priority from players to monsters. If they did that, healers would have a very hard time targeting those that needed it (but would see all the enemies just fine).
    They could make it class-dependent, but would still catch players that don't fit into the rigid boxes (as a THM I can still be the healer in a party). But yeah, making it selectable (a flip switch between monsters and players), and/or an option to disable all character models other than you own, certainly would not hurt.
    (0)

  6. #6
    Player
    Nimbus's Avatar
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    Aug 2013
    Posts
    4
    Character
    Nimbus Skies
    World
    Behemoth
    Main Class
    Pugilist Lv 26
    Bump

    This is literally my biggest problem with the game other than getting 1017.
    (2)

  7. #7
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    @PhillyBop I don't think he is just talking about enemies rendering faster than players, more like the players can fill up his screen so much that he can no longer (with a controller) click on an enemy as it is covered by too many players, on a keyboard you can just start pressing tab and it will automatically find the enemy for you but i guess ps3 guys don't have that.
    (0)

  8. #8
    Player
    Kyriea's Avatar
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    Aug 2013
    Location
    Limsa-Lominsa
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    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yoko_Kurama View Post
    @PhillyBop I don't think he is just talking about enemies rendering faster than players, more like the players can fill up his screen so much that he can no longer (with a controller) click on an enemy as it is covered by too many players, on a keyboard you can just start pressing tab and it will automatically find the enemy for you but i guess ps3 guys don't have that.
    It is about enemies rendering faster, as in they really don't show up at all because of all the players. PS3 has tab targetting so that's not an issue. What we need is a system that allows enemies to have priority over players in fates. Also if somebody has an issue with not being able to target due to a lot of players you can change target filters in the character config.
    (2)

  9. #9
    Player Galione's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Galione Valorous
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Get a PC and all shall be solved... joking
    (3)

  10. #10
    Player
    Ryujin_Ketu's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    178
    Character
    Ryujin Ketu
    World
    Hyperion
    Main Class
    Lancer Lv 50
    It would be awesome if you could set the maximum amount of people on your screen to 10 or something. Or set it to "See friendly players only, or linkshell members etc.." Just too much stuff for this game to run smooth on the PS3 Having same issues.
    (0)

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