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Thread: Ps3 fate grinds

  1. #31
    Player
    Kyriea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yoko_Kurama View Post
    @PhillyBop I don't think he is just talking about enemies rendering faster than players, more like the players can fill up his screen so much that he can no longer (with a controller) click on an enemy as it is covered by too many players, on a keyboard you can just start pressing tab and it will automatically find the enemy for you but i guess ps3 guys don't have that.
    It is about enemies rendering faster, as in they really don't show up at all because of all the players. PS3 has tab targetting so that's not an issue. What we need is a system that allows enemies to have priority over players in fates. Also if somebody has an issue with not being able to target due to a lot of players you can change target filters in the character config.
    (2)

  2. #32
    Player Galione's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Galione Valorous
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Get a PC and all shall be solved... joking
    (3)

  3. #33
    Player
    Ryujin_Ketu's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    178
    Character
    Ryujin Ketu
    World
    Hyperion
    Main Class
    Lancer Lv 50
    It would be awesome if you could set the maximum amount of people on your screen to 10 or something. Or set it to "See friendly players only, or linkshell members etc.." Just too much stuff for this game to run smooth on the PS3 Having same issues.
    (0)

  4. #34
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    This is one of those issues that should be eliminated once server population get under control. It is still a design issues that needs to be addressed. You basically have to hug the fate mob to see it...which can tax your system even further.
    (0)

  5. #35
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    You'll be happy to know that this has been categorized as an accepted bug.

    http://forum.square-enix.com/ffxiv/t...g-FATEs-on-PS3.
    (1)

  6. #36
    Player
    Razla's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Razla Vithrak
    World
    Goblin
    Main Class
    Archer Lv 70
    I actually didn't start having any problems until yesterday - though it seemed like there were a lot more people in the FATEs than usual.
    (0)

  7. #37
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by whycantiusebetaforumname View Post
    Hi. I hope I can get some ppl backing this sorry if it has been brought up but, doing any kind of xecent fate grind is nearly impossible on the ps3. Monsters dissapear before player characters dissapear PLEASE fix this its serverly impeding the ps3 to the point ps3 players will have no chance of doing behemoth or Odin. give monsters priority to be displayed indefinatly over everything else I really dont wanna see 15 eggis and no monster and get 1 shotted by something I cant see. Hope I can have other ps3 players back me.
    This one made a bug report here(http://forum.square-enix.com/ffxiv/t...64#post1124364).

    It is not unique to PS3, PC suffers from the same issue.
    (1)

  8. #38
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    same issue here. i tend to avoid fates now because of the issues. either by the time the enemy show up, they are already dead or i get one hit in and get 4500 exp which seems like cheating.

    please give an option to turn off other player's summons. in the rare chance that i can see enemies in time, i have to shift through 10000 carbys or mini-ifrits.

    in my experience, on my jp character, it is a completely different story.
    maybe its due to the fact that there aren't 900 people doing a single fate over there......
    (0)

  9. #39
    Player
    Evilized's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Pretty Lights
    World
    Excalibur
    Main Class
    Lancer Lv 50
    this happens on PC as well. anytime the amount of character models for an area reaches cap it starts snubbing NPC's as well as other players. it needs to keep NPC's and get rid of more players.

    it also needs to prioritize group members over non group members for healing purposes, etc.
    (0)

  10. #40
    Player
    Rora1608's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2
    Character
    Rowa Tayun
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 46
    It's so irritating. Every time I participate in a FATE I can't get a gold medal because 90% of the time here I only see PGs, Chocobo, pets, NPCs AND NOT MONSTERS!
    (1)
    Last edited by Rora1608; 08-31-2013 at 11:01 PM.
    Rowa Tayun | Italian | Female | Server Ragnarok | FC Flames of Rebirth | LS Choco Predatori

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