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Thread: Ps3 fate grinds

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  1. #1
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    (3)

  2. #2
    Player
    AdactusNex's Avatar
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    Apr 2013
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    21
    Character
    Kimari Ada
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Ive seen this like once during the first initial days of early access when everything was crazy congested. I dont get it now however.
    (0)

  3. #3
    Player
    Jinobe's Avatar
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    Aug 2013
    Posts
    5
    Character
    Jinobe Jinn
    World
    Leviathan
    Main Class
    Lancer Lv 30
    I get it. Loads players first, then after a while monsters. It's annoying and I've missed some fates because of it.
    (0)

  4. #4
    Player
    Lauren's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    Quote Originally Posted by Decrith View Post
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    I'm confused though because this was working totally fine during early access and betas phase 3 and 4. I know there are more players now but not many more than I was experiencing during the beta.
    (0)

  5. #5
    Player
    Riko_113's Avatar
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    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Decrith View Post
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    Um, actually Yoshi confirmed it's affecting low and high end PCs as well. It's not just PS3. It's the game priority system, and they're looking into it. Although it isn't happening for everyone.
    Also, Turning off other player animations has 0 effect on it for FATES lvl 30+ with a decent number of people.

    I'm a healer and high end fates show me almost NO enemies and NO players. ALL I SEE is pets and minions...it's agony.
    (2)

  6. #6
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Decrith View Post
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    Sorry, you're wrong, it's not a PS3 limitation, it happens to PC users as well. It's a function of several factors which are common to both platforms. even high end PCs can experience some degree of the issue due to server lag and network congestion. Drawing priority or graphics culling would help, both mid-low range PCs and PS3 (culling is less of an issue for higher performance hardware). Overcrowding is a larger issue, and what no one is talking about is the simple fact that in a FATE designed to take 10-15 minutes of tactical play with a group of 8-16 players is taking 2-3 minutes with 75-150 players.That many players in a single FATE cause problems on the server, network and client side, and that's not even considering the rendering load on the PS3 or PC running the client.

    Both PC and PS3 engines will automatically limit the number of players on screen at once to maintain framerate. As you move through an area, the proximity of characters to you governs whether they are drawn or not. You can experience server side lag even just walking through a densly populated zone, so when you start a FATE in such a zone, lag is inevitable, and not related to the PS3. In a busy FATE with lots of adds coming in, as the player moves around, the client is changing which players, pets and minions are to be drawn which is why players will pop-in and pop-out as you move around. Graphics culling Could help this by changing the draw priority during FATE, but that will not address the server and network lag that affects all players regardless of the performance of their client.

    Quote Originally Posted by Yoko_Kurama View Post
    @PhillyBop I don't think he is just talking about enemies rendering faster than players, more like the players can fill up his screen so much that he can no longer (with a controller) click on an enemy as it is covered by too many players, on a keyboard you can just start pressing tab and it will automatically find the enemy for you but i guess ps3 guys don't have that.
    Yeah, we do have tab targeting....While holding L2 or R2 (to activate the cross bar), pressing L1/R1 will cycle targets based on your targeting filter.
    (1)
    Last edited by Kosmos992k; 09-13-2013 at 04:18 AM.

  7. #7
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Yeah probably it got to do something with the design, but yet maybe something can be done about it. This is why they shouldnt had made a PS3 version and should had gone straight to PS4, but whats done is done I guess. At least they are offering free transfer to PS4 and with free client download for those who bought PS3.
    (0)

  8. #8
    Player
    whycantiusebetaforumname's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Willy Beaming
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I understand its limitations but im sure they can make monsters render before player characters how are supposed to do behemoth or anything its impossible especially when its advertised we can do all the content a PC player can
    (2)

  9. #9
    Player
    Adva's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Adva Galdris
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    wish this problem could be fixed

    This is a big problem and one that shouldn't be ignored just because it can't be helped.
    I like this game and not being able to do events/fates because monsters don't load is a real downer.
    (3)

  10. #10
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    never know it's being like that on the PS3... I'm so glad I didn't bought a PS3 version.
    (2)

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