Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 105

Thread: Ps3 fate grinds

  1. #1
    Player
    whycantiusebetaforumname's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Willy Beaming
    World
    Faerie
    Main Class
    Gladiator Lv 50

    Ps3 fate grinds

    Hi. I hope I can get some ppl backing this sorry if it has been brought up but, doing any kind of xecent fate grind is nearly impossible on the ps3. Monsters dissapear before player characters dissapear PLEASE fix this its serverly impeding the ps3 to the point ps3 players will have no chance of doing behemoth or Odin. give monsters priority to be displayed indefinatly over everything else I really dont wanna see 15 eggis and no monster and get 1 shotted by something I cant see. Hope I can have other ps3 players back me.
    (110)

  2. #2
    Player
    Animespora's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    M'quo Hartley
    World
    Gilgamesh
    Main Class
    Arcanist Lv 30
    Bump.

    This needs to be addressed.
    (12)

  3. #3
    Player
    whycantiusebetaforumname's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Willy Beaming
    World
    Faerie
    Main Class
    Gladiator Lv 50
    It really does and thanks
    (7)

  4. #4
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Renzo Genji
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Yes! I guess I am not the only one then. Also I dont know if its only me but if I ride a mount to a busy fate there is no one there on the the screen not even the monster. I pretty much have to get off my mount and wait for everything to appear and by that time the fate is over lol.
    (21)

  5. #5
    Player
    PhillyBop's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Hytoma Farstrider
    World
    Faerie
    Main Class
    Arcanist Lv 27
    From what I gather, it seems that when you try to run a fate, when you approach the area, the game loads character models first, then moves onto processing the enemy models, essentially making it impossible to get the damage in to qualify for XP? I'm guess this is what you are looking for, I can understand how frustrated this can be when you are just trying to level up your character. From the sounds of it, you are hoping to get the game to process enemy models first, then process the player characters. I'm not sure how easy it would be to make a fix for this, I think a good fix would be to steal a page from Guild Wars, and restrict the amount of characters per zone, while sending excess to a overflow type server. This would alleviate the stress on your PS3, making it faster to load up character models moving onto generating NPC models.

    I just don't think it's possible at this point to change the game to load NPC monsters to generate faster than player controlled characters.
    (3)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Yeah...there seems to be issues with the FPS and it even get choppy. Someone gave me a good idea and it does help a little...in the options you can turn off effects by other players and party member as well. I have mine set at showing ALL of mine, SOME of my party members and NONE for others.
    FATES are are just a SPAM fest for lancers it seems and melee...I consider myself a pretty good ARC (lvl 27 currently) and I still have a hard time targeting mobs with my filter set at enemy only. Once a while I can get something targeted and get some "Quick Knocks" off and wreck stuff up but it is very hard for non-melee player in a fate I agree.
    (2)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    JesseCuster's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Kilgore Trout
    World
    Midgardsormr
    Main Class
    Pugilist Lv 24
    An option to turn off other player's pets/minions would help a bit, too.
    (11)
    "I can resist anything except temptation." Oscar Wilde

  8. #8
    Player
    Jacosta's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Asherah Morou
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Yes, yes, yes! FATEs & Dungeons (sometimes, when there's alot of mobs) have this problem for me. In FATEs I may be able to get one or two but after that it's usaully finished. I've pretty much given up even trying to do them at this point.
    (0)

  9. #9
    Player
    KonaZumi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    63
    Character
    Iitori Sisitori
    World
    Behemoth
    Main Class
    Archer Lv 18
    Ive never personally had a problem with models disappearing on me while playing a ps3, but meh. bump.
    (0)


    ~EPIC OTAKU BADGES~

    http://fiverr.com/konazumi/make-otaku-badges-for-anyone
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^



  10. #10
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    It's basically the PS3 limitation, I think the game was programmed that was so our PS3 doesn't explode with everything happening. It helps to turn off the effects of people not in your party like Mikedizzy said. This thing can't be help, but I wish there was an option to prioritize on what objects to load.
    (3)

Page 1 of 11 1 2 3 ... LastLast