The proportion distribution of the rest buff is bugged.

In previous betas, if i had collected some rest buff when logging off in sanctuaries it would be spent in proportion to the potential experience to be gained next time i logged in, so i could decide to burn it on getting 3 levels on a lvl 20 character, or alternatively (emphasis on proportion) get a new class altogether and level it from lvl 1 to roughly about lvl 7 with the SAME amount of rest buff.

However I noticed around early access that the distribuition of the rest buff is now done almost according to the on-screen display of the experience bar. For instance, i just had a rest buff that would have given a lvl 17 arcanist around 2 levels worth of buff. Yet i switched to a new class (Carpenter) and i when i was cutting my first lumbers i realized that burned all of my rest buff by around lvl 3, which only took like 5 minutes.

What I'm saying is, the distribution of rest buff for higher leveled classes is the same now as for lvl 1 classes. This means that every time i get a new class and i start leveling it, i burn through my hard rested buff in a couple of seconds when i couldve used it for hours to level a higher level class, who are much harder to level to begin with. This has already happened to me twice. Hopefully it IS a bug, rather than Square changing the rules! Thanks in advance.