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  1. #1
    Player
    SolRising's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Sol Rising
    World
    Balmung
    Main Class
    Archer Lv 50
    Why wouldn't you consider using heavy thrust with blood for blood and other buffs...? Have you seen the huge dif it makes..? I used heavy thrust and blood for blood and the crit raises over 50-150 more dmg on one weapon skill than without heavy thruat. That is way more than your calculation. All I know is I've tried running wonderers palace with and without heavy thrust and it was about 10-15mins faster over all to clear. Sure there are many variables... but trust me stack your heavy thrust with all bufss and then use the combo and watch how much dmg u do... it even escalates even more with a limit break
    (0)

  2. #2
    Player
    SolRising's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Sol Rising
    World
    Balmung
    Main Class
    Archer Lv 50
    Sometimes u guys have to go by experince of what u see and stop trying to calculate with just math. This game has too many variables. Is it worth using heavy thrust stack with internal release and blood for blood and life surge with piercing dmg resistance for a extra 150 dmg on a crit in your simple combo rotation ? Yes . Drgs are a low gcd class waiting fir one rotation for increased 10% dmg for the next 20 seconds is godly. Try it out you'll see a huge difference with and without
    (0)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SolRising View Post
    SNIP
    The standard Rotation, even with BfB, the difference with damage is 68.068. I might have to redo all of the skills individually to get an accurate result, I just multiplied the damage output by 1.3

    Now. You also have to remember you're on a 90s cooldown with BfB, so that increase of damage only works every 90 seconds.

    Just to prove another point: an extra 5% buff, if Heavy Thrust where to be 15% and not 10%, the standard rotation damage would be 1707.712. That's over 70 extra damage, increasing the difference to 128.602, making our damage spike shit loads to 5787.09 over 15 minutes.

    Now THAT is a nicer buff which would ALWAYS make you want to use Heavy Thrust at all times. Do you see where I'm getting at here? It's not "what you see" when you're fighting, but it's the numbers themselves that are off-putting.

    THAT's why I want Heavy Thrust to be buffed to 15%. Because the damage increase right now is so tiny, and other classes, unfortunately, can hit harder, and more frequently than the Dragoon.

    And just for extra Clarification, I know how to use the Dragoon very well. You pop BfB, Then Internal Release after the Heavy Strike, then when you go into the Thrust Combo, you use Power Surge > Vorpal > Life Surge > Full Thrust > Jump. You do it like this so you min/max your damage so you're constantly hitting when you hit that 2.5s.

    Sadly, once you burst like this, your downtime is rather bad until you can get back up and you'll need your Dots, Chaos Thrust, Ploebotomize & Fracture, ensuring you use Heavy Thrust before hand so the initial damaging hit + auto-attack as high as it can, to bring your damage back up otherwise you're lagging behind that BLM/MNK.

    Unless this is how the DRG is meant to be played? A Burst Class, which uses utilities to help the tank whilst in down-time? Which means all you Dragoons who removed Feint of your Cross-Class... Needs to put it back on.
    (1)
    Last edited by Dervy; 09-03-2013 at 05:00 AM.

  4. #4
    Player
    SolRising's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Sol Rising
    World
    Balmung
    Main Class
    Archer Lv 50
    Drgs has always been the burst melee dps really... and u can't compare range dps like blm with melee dps. Blms are a lot less squishy. They are two entirely different play styles
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  5. #5
    Player
    SolRising's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Sol Rising
    World
    Balmung
    Main Class
    Archer Lv 50
    Meant to say blms are a lot more squishy sorry. But ya you really have to compare melee dps like mnk and drg noy drg and blm. Sure I'd love a 15% increase in dmg.. then every class will be drgs only for dps regardless range or melee
    (0)

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