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  1. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    After discussion in the forums, it was determined that the dev's idea of the 'sweet spot' is the players idea of the 'hot and cold game'.

    I (and others) were thinking that the sweet spot is the point you position the up and down slider on, And when aiming at a certain sweet spot, as in the place where you 'sense' X item right where you are gathering, we should most often get that item if you have the right stats and rank while gathering at the right grade. But, it is not the case. Instead when you aim at the spot where X item is sensed right at, you still get a various assortment of goods that the spot has to obtain, While with the 'hot and cold' game, the strike strength, location, or jig direction is always the same for each item if you have the appropriate stats and rank.

    My mining gear:

    R28 Miner
    Iron Pickaxe
    Leather Jerkin (Pink) +1
    Canvas Work Gloves (Blue)
    Leather Culottes (Blue)
    Leather Workboots (Blue)
    Fishing Hat (Yellow)
    Tarred Voyager's Belt +1
    Helidor Ring
    Helidor Ring

    Stats:

    171 Vitality
    62 Gathering
    59 Output
    53 Perception

    6 Attempts per G3 Mining node

    Steps:

    1) Start Gathering at a Grade 3 mining point.
    2) Move slider 2 spaces down from middle, 7 from top (Iron ore always sensed right here)
    3) Begin striking
    4) Strike at the place where, under the changes, will always yield iron ore 'IF' it is iron ore.
    5) if not iron ore and nothing is obtained, srike somewhere else, often where it is 'Always' Copper, Alumen, Miter shells, etc.
    6) Other times, near the exact same strike strength where iron ore is 'Always' obtained, Limonite, Pyrite, and Iron sand are obtained instead
    7) Repeted all steps while focusing on different 'sweet spot' points. Copper ore, iron sand, all the way at the top, and all the way at the bottom. Still receive a various assortment of anything, especially getting Limonite all the way at the top when it is closer to the bottom is just wrong.
    8) Repeted all steps with no clothes on (except my undies of course). Mining attempts dropped by only one (Down to 5), Aiming at Iron ore 'sweet spot' Received iron ore only once, and Pyrite, Limonite, and iron sand all other times (Even 3 Limonite +2, with only tool-stats to work off of).

    Even though the place where these non-iron ore items are sensed are all different, they are still obtained in the same place as iron ore, commonly more often than iron ore itself. It should be that placing your slider in the right spot, you should recieve the 'sensed right at where you are mining' item far more often that other items, given that you have the right stats and rank vs the target grade.

    Also. Stats from armor do very little for your gathering. As listed above in step 8, the only penalty was a loss of one mining attempt at Grade 3.

    When moving up to G4 mining, the hot and cold game once again becomes random.

    The patch merely took the randomness out of the hot and cold game if you meet the rank and stats vs grade requirements. No item is 'assured' as the patch states however.
    (0)
    Last edited by Reika; 05-04-2011 at 06:22 PM.