Why are these counting down when I can't even log into the game and play?
Why are these counting down when I can't even log into the game and play?
I agree. MMO devs/companies need to start putting up gametime instead of days. If you know what I mean. Let's say I buy 1 month of sub, and that sub should be counted everytime I logged in the game. Not everyone has 24 hours to be inside thus it loses our days. The day people decide to step up, and change the industry for us gamers not the devs then we'll start seeing changes.
Last edited by moizeus; 08-30-2013 at 09:40 AM.
I just don't understand when they decided it would be a good idea to start the clocks with a large portion of players unable to play due to 1017.I agree. MMO devs/companies need to start putting up gametime instead of days. If you know what I mean. Let's say I buy 1 month of sub, and that sub should be counted everytime I logged in the game. Not everyone has 24 hours to be inside thus it loses our days. The day people decide to step up, and change the industry for us gamers not the devs then we'll start seeing changes.
How do you know many more can play? Can you show me where more people are playing than waiting?
Some companies give free extra days when their servers are having issues, even for things like extended or unplanned maintenance.
Assuming that the numbers floating around the internet are nearly accurate (i know grain of salt and all that, though they are well within the realm of reality); over 1 million copies sold and 185k concurrent connections with the aim of 200k equals less than 20% of their paying customers can access the game. Even if you use the numbers from the Dev "connection issue resolution" post you are looking at around 250k (5k per server X 50 servers) concurrent users of that million copies sold. That is a really low percentage for a launch and this is technically a re-launch. So yes this is a botched launch, however, they also have no competition right now. There are no other MMO's due out in the next few months, which gives them time to "fix" the issues. It also gives the player base time to cool off, become bored again with whatever game they went back to playing and then try this one out again.
Because you pay for a period of time in which you CAN access the game... it's akin to paying rent for an apartment/storage unit. I'll agree that they should offer some free time as an apology (though the game is cheap enough that I'm not too worried if they don't) the current system is perfectly fine. Unless of course, you want to go back to the days of AOL and Compuserve charging for blocks of hours.I agree. MMO devs/companies need to start putting up gametime instead of days. If you know what I mean. Let's say I buy 1 month of sub, and that sub should be counted everytime I logged in the game. Not everyone has 24 hours to be inside thus it loses our days. The day people decide to step up, and change the industry for us gamers not the devs then we'll start seeing changes.
Here's a thought: Maybe they're waiting to announce some free time as an apology until they know how much time they should offer (ie how long it takes them to solve the congestion issues) ... with the way they seem to fail in communicating anything of importance to us in a timely manner it could happen.
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