Results 1 to 5 of 5

Thread: Fate Scaling

  1. #1
    Player
    Gankfest's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    32
    Character
    Gankfest Il
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Fate Scaling

    Fates need to scale better to how many players are involved... Some Fate bosses/monsters are burned down to fast for a lot of people to even hit it... Making boss/mob tougher based on how many people are around will make it better for all players rather than the first wave of people whom show up...
    (1)

  2. #2
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    I think it might be tough to continuously scale the strength of the mobs that show up during a fate to the strength of the players. What might be better is if a certain number of people accept the fate, then more enemies/a stronger boss enemy(s) appear to battle. That way the game basically only needs to check if a certain amount of people are going to appear and if so, release the boss.
    (0)

  3. #3
    Player
    Sebyos's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Sebelain Vernet
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I think the hp should scale with the amount of players much better. Right now it seems to stop scaling around 20 players. That being said, if it takes longer, somewhat close to 15 minutes, then we need more experience.

    Damage is a different thing tough, you can't get to a point where everyone gets killed in one shot, but having enough damage to involve tanks and healers teamwork would be nice. We got the community for it.
    (0)
    Last edited by Sebyos; 08-30-2013 at 06:27 AM.

  4. #4
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    While exploring some of the end-game areas during Early Access -- Mor Dhona and the large sylph camp in East Shroud most notably -- my presence triggered a couple of FATEs to pop immediately in front of me. Each one was just a large mob -- an ogre in Mor Dhona, and a sylph leader in East Shroud. I was alone, and fought them both from the moment they popped to the moment the 15 minute timer ran out, and I barely got them to 50% hp. It was a total rush trying to survive alone, and I was having a blast with the fights... until the unavoidable "FATE Failed" would appear on my screen, simply because nobody else happened to wander by me out in the middle of nowhere. I'm on a Legacy server with many level 50 players, so you can't say people just weren't to that point yet during Early Access.

    In short, I'd like to see some better scaling for single players. I would understand scaling to the point where it's a challenging but possible DPS race. However the current state of scaling things, with only hitting 50% damage before time runs out, feels far too unreasonable for me to imagine things being possible.
    (0)

  5. #5
    Player
    Illusion's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    97
    Character
    Xuro Deluxe
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    There seems to be a bug as well, sometimes I enter a fate hit 2 times and get full bonus and another I participate in the full Svara battle and gain 3k on Svara instead of 45k.
    (0)