I still maintain that you should be able to toggle Steadfast on and off, more so now that it doesn't immediately go when you "wiggle your joypad" as it stays with small movement. I'm getting better at it, I still make the odd mistake but my feelings on this were re-enforced last night in Nanawa Mines Behest. Steadfast in a confined area probably cost us a quarter to a half of our potential SP.

Don't get me wrong I think Steadfast is an important part of a Marauder, I just feel it is not implemented to its full potential.