I'll be honest. I like steadfast...its very creative in my opinion the way it is...its deep in the context of MRD. Its like he getting to involved with the battle flow that, at same time he can fight better, he also become more reckless regarding targets.

Just imagine a pirate with a big axe...in the flow of battle he wouldn't care much if someone else was hit by a swing or 3. Just assume steadfast = tavern fight mode ^^

That's why i like it activating after a while and being cancelled when you move...after all, if you moved is because "something else", outside the current fight, caught your attention.

But i'd love to see a way to turn it ON and to protect it from turning OFF if needed. Enduring march is such an useless skill right now...in my opinion it really should be this way...an skill that allow you to use steadfast strategically isntead of only a "battle fury" situation.