wouldnt knowing when to turn steadfast on/off be a skill.

wouldnt knowing when to turn steadfast on/off be a skill.



alright, i never said that toggling steadfast off took skill. Matter of fact, to have the the ability to toggle it on and off with a click of the button takes even less skill as it requires even less to do. Furthermore, MRDs aren't much of interrupters. We have maybe 3-4 skills that MAY interrupt the target. If you want to talk about that sort of skill then please refer to the Lancer section of the forums.Yeah you did.
That's the funny part. People who claim wiggling your stick in order to turn steadfast is a skill don't realize it's the *same* as toggling it on and off with a button. You still have to go "uh, is it going to hit other things?" (which I repeat, no skill is involved there).
The only reason steadfast isn't on a button, IMO, is lazyness from the developers. Currently it feels just like an unpolished last minute thing they threw in.
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