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  1. #11
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kaisersose View Post
    Steadfast really only makes one difference, AoE or no AoE. I find Steadfast to make the battle more interesting because there are times i want to AoE a group and others that i do not due to the possible gimping of the next group. There is so much more to being a MRD than just getting in Steadfast. I think that making Steadfast into a toggle feature will, in a way, stunt the skillfulness of being a MRD.
    You can't just make a statement like that without a reason - why do you think that? I, for one, think it would make MRD more useful being able to toggle on and off. I would be more reactive to what is happening if, for instance, you are mid fight and there is a pop in front of you - you can choose to get the add or leave it depending on how the situation arises.
    (0)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #12
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I believe controlling steadfast would be an art, just like mages knowing when to turn aoe on/off (which is rare to see. Most just turn aoe on and ignore the fact they're always hitting random monsters during parties).

    The comment i did about enduring march earlier was pretty good actually...i might even do a real suggestion of that later (need to print the tags dev team is asking to add at suggestions thread first).
    (0)

  3. #13
    Player
    Kaisersose's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Kaisersose Lionguard
    World
    Excalibur
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Grundy View Post
    You can't just make a statement like that without a reason - why do you think that? I, for one, think it would make MRD more useful being able to toggle on and off. I would be more reactive to what is happening if, for instance, you are mid fight and there is a pop in front of you - you can choose to get the add or leave it depending on how the situation arises.
    I understand your point and i am sorry for making a clam without supplying support. We already have the ability to toggle steadfast on and off, the only problem, it seems, is that it takes a bit of time for your character to get back into it. to use your example, say you are mid fight and there is a pop in front of you. At this point you you grind the numbers, should i AoE this mob as well? can my party take this monster on also? will the monster give us good sp if we fight it alone? because if i AoE this monster it could kill my party, or gimp the sp gained from it... whats my move? alright, i am going to not AoE it to save sp... at this point you get a different angle on the monster your engaged with so you remove your Steadfast and do not cause AoE.

    on the other hand, if the monster pops and you want to attack it then by all means, AoE and let the pain train leave the station!!! because thats what we MRDs DO!!

    Now, i believe that the option to be able to toggle Steadfast on and off will make our position as MRDs easier. we wouldn't have to worry about our positioning, or if we are going to cause major aggro. i feel that since beta, this game has only been getting easier and easier to play and i am afraid of where it might end... but thats another story lol
    (0)

  4. #14
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaisersose View Post
    Steadfast really only makes one difference, AoE or no AoE. I find Steadfast to make the battle more interesting because there are times i want to AoE a group and others that i do not due to the possible gimping of the next group. There is so much more to being a MRD than just getting in Steadfast. I think that making Steadfast into a toggle feature will, in a way, stunt the skillfulness of being a MRD.
    reminder:

    wiggling your analog stick to get steadfast off = not a skill.
    its not competing in timing against anything or anyone and requires no attention. in fact, its requires nothing to be pulled off (you could literally be watching tv while moving the analog stick around actually).

    example of actual skill:

    triggering a stun ability before the enemy unleashes a special attack.
    (0)
    Last edited by Majidah; 03-10-2011 at 07:43 AM.

  5. #15
    Player
    Kaisersose's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Kaisersose Lionguard
    World
    Excalibur
    Main Class
    Marauder Lv 90
    alright, i never said that toggling steadfast off took skill. Matter of fact, to have the the ability to toggle it on and off with a click of the button takes even less skill as it requires even less to do. Furthermore, MRDs aren't much of interrupters. We have maybe 3-4 skills that MAY interrupt the target. If you want to talk about that sort of skill then please refer to the Lancer section of the forums.
    (0)

  6. #16
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    wouldnt knowing when to turn steadfast on/off be a skill.
    (0)

  7. #17
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kaisersose View Post
    alright, i never said that toggling steadfast off took skill. Matter of fact, to have the the ability to toggle it on and off with a click of the button takes even less skill as it requires even less to do. Furthermore, MRDs aren't much of interrupters. We have maybe 3-4 skills that MAY interrupt the target. If you want to talk about that sort of skill then please refer to the Lancer section of the forums.
    Quote Originally Posted by Kaisersose View Post
    I think that making Steadfast into a toggle feature will, in a way, stunt the skillfulness of being a MRD.
    Yeah you did.

    Quote Originally Posted by Nephera View Post
    wouldnt knowing when to turn steadfast on/off be a skill.
    That's the funny part. People who claim wiggling your stick in order to turn steadfast is a skill don't realize it's the *same* as toggling it on and off with a button. You still have to go "uh, is it going to hit other things?" (which I repeat, no skill is involved there).

    The only reason steadfast isn't on a button, IMO, is lazyness from the developers. Currently it feels just like an unpolished last minute thing they threw in.
    (0)

  8. #18
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I'll be honest. I like steadfast...its very creative in my opinion the way it is...its deep in the context of MRD. Its like he getting to involved with the battle flow that, at same time he can fight better, he also become more reckless regarding targets.

    Just imagine a pirate with a big axe...in the flow of battle he wouldn't care much if someone else was hit by a swing or 3. Just assume steadfast = tavern fight mode ^^

    That's why i like it activating after a while and being cancelled when you move...after all, if you moved is because "something else", outside the current fight, caught your attention.

    But i'd love to see a way to turn it ON and to protect it from turning OFF if needed. Enduring march is such an useless skill right now...in my opinion it really should be this way...an skill that allow you to use steadfast strategically isntead of only a "battle fury" situation.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    3
    Im also a MRD but i dont see the point in havin steadfast up or down does it really make such a big differance could be cause im new but the only reason me steadfast is handy is cause of defender and skullsunder and the lvl i am now
    (0)

  10. #20
    I like steadfast how it is. If mobs are crowded around and I don't want to hit them all, I step to the side to kick it off. I like that it automatically comes back on after 30 seconds. Adding it to the action bar would take up a slot, forcing me to give up something else. Making it a button might be ok for a controller but I prefer keyboard only (never use mouse/keyboard combo) If its not up at the moment and I need to AoE something (like someone said about a mob popping and deciding if you need to claim it or not) I just hit Broad Swing or Full Swing. This is actually a better option cause it is just enough damage to claim the mob without making it too hard for a tank to pull the mobs off you if needed.
    (0)

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