Well, no one technically paid for the service yet. Even if you own a physical copy of the game, you only bought the license to use it.
I used to kind of think like that but nowadays I see it as a foolish thought.
Unless the game gets shutdown then I'm in favor of making it a single player offline to preserve it in some form.
Why are you bumping threads from 2013? This is the second thread you've done that to.
And money, since this is the fourth or fifth account that's done it. Plus all those extremely thinly veiled troll threads they have started using at least 10 known accounts. And considering you need a license for each....
Kind of odd this thread in particular, though, given that it's becoming... well, mostly true.
A necromancer.
If you can't become a necromancer in-game then you can become a necromancer in the forum.
White Knight Chronicles wasn't a pseudo MMO it was just an online mode in which you could talk to other players and run instanced missions with them.I'm new to MMOs, as the only one I've ever played was a pseudo-MMO/single player RPG hybrid in White Knight Chronicles, but it was nice to have an option to play if the servers were down.
I don't know if this is just the newness factor, but paying $12.99 to MAYBE get on a server in order to play the game doesn't sound too appealing. If you pay for a service, you should receive the service - no maybes. I'm loving the game. Its awesome and I have very little complaints, but this is one of them.
It'd be nice if they just let you tool around the world, interact with NPCs or do other quests while offline should you encounter server problems, or a full world, or a queue that does nothing. Sidequests, leves, story and guild instances all tend to force you to be solo anyway.
I understand the whole basis of an MMORPG is a massive online venture... but at the same time, XIV forces me to be online to do 90% of the game solo, outside of dungeons and FATEs.
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