Most already noted, but yes the beta 4 stress test just was not a stress test.

They capped it every time and then raised the world cap. Which is normally a good idea. But when you stop raising that limit on the first day of a stress test. It doesn't stress the servers.

Followed by all those 3102 and 90000 errors. Equals a failed stress and just a buggy pre-launch.

I know why they did, but letting us keep the character info was not the best move.