I personaly liked the new quests. They're pretty simple, but was the very first batch of quests and it was expected to be simple ^^

About the rewards, even thought most are "crappy", i really loved having black pearl earring and mercenary chainmail as reward. But reward isn't really important IMO...i enjoied alot "Dressed to be Killed" quest...was the first time in this game i couldn't just force brute my way out. It was a very smart quest that forced me to use strategy to complete. But all others were "meh". Hopefully next batch of quests will bring more interesting stuff.

About rewards, i do believe ir wasn't really good...i'd rather receive rewards like points to be exchanged for stuff to enhance my retainer or to be exchanged in certain shops, like if there were a "guild mark shop" for quest rewards...and could make the items on that shoping being rotative...every week day ingame having its own set of exchangable items...i bet it would be much more interesting than assigning an item you may not even want.

But my only problem regarding quests is the load of quest mobs roaming that have absolutely no use to anyone w/o the quest. I believe that one of these points would be interesting to do:

- Make them visible only to players with quest active
- Make them really normal monsters (would love it since their respawn rate is awesome...they have the respawn rate every monster should have)
- Make them not aggressive and not claimable by those w/o quest (its a shame you getting attacked by a horde of roselings in bloodshore and after all the effort to beat the 543654564345 plants down you noticining you received...nothing)