I personally appreciated a lot the introduction of sidequests in Final Fantasy XIV. While this first batch didn't include cutscenes (after all they are SIDE-quests), the writing was nice and the flavor was spot-on.
There is only a rather big problem I see with the Sidequest system, and that's rewards.
At the moment a sidequests gives absolutely no experience and skill points. Not only, even the sidequest-related mobs are absolutely deprieved of any reward. Personally I think that this isn't really appropriate.
I understand and appreciate the value of flavor and lore, but every action in a MMORPG should contribute to character progression, and honestly the items received from sidequests (that can be all cheaply bought at the market wards in 5 minutes flat), don't feel like an appropriate reward for the time spent during the quest, nor contribute in any sizable way to character progression.
When people vocally asked for the introduction of more quests in Final Fantasy XIV, I can pretty much guarantee that 99% of them meant quests as a viable way for leveling up their character, like in 99% of the MMORPG out there (experience rewards for quests is an undeniable and almost ancient staple of the MMORPG genre, and even of offline RPGs), as an at least partial alternative to grinding and levequests (that at the moment feel kinda like directed grinding anyway).
I thought about why the development team chose to deprieve sidequest-related monsters of any kind of reward and loot, and Icame to the conclusion (please correct me if I'm wrong), that their position and the fact that they're all bunched up would make them an excessively easy farming target for grinding individuals and parties that are not involved in the sidequest at all.
I understand that point of view, but I honestly disagree with the results, as I feel that sidequests should definitely award at the very least as many skill points and experience as a comparable guildleve that takes roughly the same time to be completed. Otherwise people will see most sidequests as useless (and that's the general reaction I've seen on most forums) and skip them entirely, completely wasting their implementation.
After all, as I said, the awarding of experience for quests is a classic in MMORPG gameplay, and people have come to expect it, IMHO with reason, as they take time to be completed, and time should come with a sizable character progression reward.
The fact that sidequests aren't repeatable means that the impact of that experience/skill points award won't negatively influence the progression balance.
So I came out with a few (hopefully easy to implement) solutions that should allow the team to introduce experience/skill rewards without encurring in the problem of uninvolved people farming the sidequests mobs.
1: leave the mobs as they are, but award a sizable amount of experience/Skill points at the end of the quests, alongside the item. Again, that amount should be comparable to what is earned during a levequest of comparable time.
2: Let the mobs award experience/skill/loot exactly as levequest mobs do (pretty much in the same amount, even better, IMHO, the same amount of when guardian favor is active), and make them visible (and aggressive, when it's the case) only to characters involved in their specific quest, pretty much like levequest monsters.
3: Same as above, but let the mobs give experience/skill/loot only to characters involved in their specific quest. That way they would still be useless as farming mobs.
4: A combination of the above (which for me would be the best solution), letting character earn experience/skill both when killing the mobs, and on top of it, a further amount upon completion.
Again, those are just my personal suggestion, based on the fact that, at least before the endgame, time invested should always equal to character progression.
As a side note, I would add experience/skill rewards upon completion to all quests, including story quests and levequests. It definitely won't hurt, and it would add to the sense of accomplishment given by those activities.
note to the moderators: I erroneously posted this on the discussion section on the forum as well, unfortunately the forum structure is a bit confusing and suggests that this is the forum for the feedback on the site/forum only, while reading the sticky posts I realized that this is for suggestions in general on the game as well. Sorry for the mistake. Feel free to merge/move/delete the threads as necessary and appropriate. Thank you.